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Comment Re:Multiplayer is not fixed (Score 2, Informative) 65

Your comment of:

>>Demigod itself suffers from the problem of being designed with Microsoft's tools that have been focused on the Xbox, and using similar ideas. For example, running at the speed of the slowest isn't a problem when you have a homogeneous environment. PCs aren't homogeneous.

is wrong. They are using the Supreme Commander engine, which was designed for PCs in mind, and had the same issue. The problem is that SupCom and now Demigod are Peer 2 Peer, which means if one node is lagging and can't keep up, everything has to slow down to that pace or things get out of synch. RTS games in particular seem to suffer from this, with Starcraft having slow players and Warcraft 3 having "laggy" connections as well.

It has nothing to do with Xbox tools.

Comment Re:Terms of his imprisonment... (Score 1) 553

California does not give prisoners access to computers, so that will certainly complicate things for him.

Maybe he can sit down with a pad and paper and work on things like that, but without access to a computer I can't see this being a particularly productive turn of events for Hans and any past / future projects he'd like to work on.

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