Comment Re:SF2 in EGM and a Bit of SF2 History (Score 1) 219
Those bugs were patched in the Champion Edition and above, and they were not present in the Super NES version of the original SF2. They were also patched in later revisions of the arcade version of the original SF2. These bugs were just that -- bugs -- and were never considered an "official" part of the game.
Perhaps it was because they didn't want to spoil the fun or for some other nonsensical reason, but EGM refused to publish any information on the bugs. Here, let me dig up one of my old EGMs from 1992...
Ah! Here were are! Electronic Gaming Monthly (EGM) number 33, April 1992. Here is an excerpt from the reader letters published in that issue with the editors' response:
(Readers' letters:)
STREET FIGHTER 2 GLITCHES
Hats off to the first magazine who knows what a good arcade game is. Your Street Fighter 2 coverage was right on the money... One thing you didn't do though, is cover the 'freezes'.
Rob Shields
Eugene, OR
I just read your February magazine and it is awesome. In theSF2 part, it said to write a letter if I find any secrets. There are some which you haven't talked about. While using Guile, I found a way to freeze and handcuff your opponent.
Brian Gray
Santa Ana, CA
(Editors' response:)
(Ed. Since we published our request for new SF2 moves and tricks, we have received over 500 letters talking about everything from program glitches, like the freezes, to Guile's gun hiding in his boot! Most were just rumours, but the freezes are very real. We knew about them when we began the article, but have refrained from publishing how to do them as they can actually be harmful to the machine. These bugs have been removed from all new versions of Street Fighter II beginning with the Version 4.0 motherboard. Another famous Guile glitch is the Guile Blackout which actually resets the game (and causes you and your opponent to lose your credits). This has also been eradicated. It was also possible to reset the game with Dhalsim. Dhalsim could also turn invisible, Ken and Ryu have an endless hurricane kick where they continually spin across the screen until they get stuck in the corner. Another brilliant Guile handcuff glitch is playfully termed the Magic Throw in some circles. This is just one method to escape the Guile Handcuff. The frozen character can also initiate his/her own escape without being thrown. [...] Believe us when we say we have found everything there is to find in this truly incredible game. [...]
Well, if you really want to know more about these bugs, go to gamefaqs.com or some other knowledge base of videogame information, and you'll probably find the information there.
One thing that really galls me is the line, "they can actually be harmful to the machine." Did the EGM editors ever take computer science? Sure, the bugs will usually crash/hang the game (requiring the arcade owner to reset the machine and yell at you), but they are not "harmful" to the machine!! Oh well... I suppose there was not much point in publishing them, anyway, because they would not be guaranteed to be present in all versions or ports.