PlainBlack writes: "Amazon Web Services are offline in Region 1 (US Virginia). It started as a failure of EBS (the disk array), but since nearly all other services make use of it, it's a cascading failure of everything."
PlainBlack writes: "Yet Another Perl Conference (YAPC) will be streamed live on the net for free on June 13 through the 15th. If you want to brush up your Perl skills but can't make it to a conference, check out the live feed."
PlainBlack writes: I've all of the sudden found myself in a weird position. My company recently released close sourced a game with an open API. We open sourced the client for it. And now we're getting volunteers asking if they can help contribute to the server, which is still closed. We can't open source the server, but it's also hard turning down knowledgable help, especially when it comes for free. My business partners and I are confounded as to what to do. Is there some sort of half-measure that others have employed in such a situation, or are we unique?
PlainBlack writes: I guess the old open source mantra of release early, release often no longer applies, at least on Freshmeat. I just received this email from Freshmeat:
Subject: WebGUI: Releases too often Since this project has had a front page announcement within the last few days, this second release will not appear on the front page. Subscribers to the project will still be notified.
PlainBlack writes: "From Board Game Designers Forum: The big news today is that we've refined our production process so that we can offer you, the game designers of the world, the ability to get professional production copies of your game, one copy at a time. You design your game as normal, then upload the files on thegamecrafter.com. From there you can add parts such as pawns, tokens and dice to your game. You can order copies at cost for yourself, and you can also publish your game for sale in our online store.... At the end of each month you'll get a royalty payment for each game we sell."