Comment Re:But what of the long term value? (Score 1) 258
I remember the days of games like Doom, Quake, Half-Life, and Unreal
I know I'm nitpicking here, but Doom didn't have online play at all (only modem and serial), and Quake wasn't really playable on the dialup connections of the time until QuakeWorld.
I agree entirely with what you're saying though. What I don't understand is why we can't have a hybrid system - have two multiplayer options, one for IWnet and one for the old client-server model. If you just want a quick blast online, you pick IWnet. If you want a clan match or just a bit more control over who and where you're playing, pick dedicated servers.
Then again, I'm pretty sure I know why they wouldn't bother with this - Infinity Ward and Activision knew from the beginning that any "boycott" over the lack of dedicated servers wouldn't happen, and even if it did, a fair chunk of their revenue probably comes from the consoles. PC gaming is becoming a niche market unfortunately, and it's making developers lazy because it's not as profitable as the consoles.