Comment I've already gotten my Bill of Rights. (Score 4, Insightful) 469
I'm a relatively old school gamer. I played games when they came out in DOS, and remember times when getting a game patched was something of an unknown. Heck, if the game didn't play or was too buggy - you just returned it to the store like any other product. The last game I got to do that with was Elder Scrolls: Daggerfall.
I've watched the evolution of companies trying to scrape gamers for any profit they can. First there were developers who sold a game and then released minor content for free as a thank you; Expansion Packs were substantial affairs. Then they stopped adding the thank you gift of minor content. Expansion Packs got smaller. Eventually Expansions got so small they were sometimes called DLC. Lots of games started offering some DLC as time went on to keep bringing in money for the game. Soon DLC started being included in the game at launch, but was unlocked with an additional purchase or pre-purchase. Now it's everywhere - the DLC costs for a game wants to equal or exceed the original cost of the title at launch.
I used to pre-order when a game got me excited ... until I got burned once too much. Now it's off the menu for me, regardless of incentive or bonuses. I could care less if I get a Team Fortress hat with a $60 purchase if that $60 purchase is bunk. I don't need a free copy of a 3-year old game that I would have bought if I wanted it a year ago. It's just not worth it.
DRM has been a messy nightmare across the board. Many games do just fine without it. I generally don't care as long as the game and my system are not impaired by it. If I have to be online to play a game I'd normally play solo, I don't buy it. If I have to run something like StarForce, I skip it.
I no longer buy DLC one at a time and patiently wait for the *entire* game to be sold as a single "complete" package. I consider the copy-protection choices as an important variable in my decision to buy. I never ever buy a game on day 1 or pre-order anymore.
I have my rights because I never gave them up. I suppose a "Bill of Rights" might be useful for people who haven't been jaded by the industry, but it only takes a few sour titles to turn any gamer off the crap they're being fed.
I've watched the evolution of companies trying to scrape gamers for any profit they can. First there were developers who sold a game and then released minor content for free as a thank you; Expansion Packs were substantial affairs. Then they stopped adding the thank you gift of minor content. Expansion Packs got smaller. Eventually Expansions got so small they were sometimes called DLC. Lots of games started offering some DLC as time went on to keep bringing in money for the game. Soon DLC started being included in the game at launch, but was unlocked with an additional purchase or pre-purchase. Now it's everywhere - the DLC costs for a game wants to equal or exceed the original cost of the title at launch.
I used to pre-order when a game got me excited
DRM has been a messy nightmare across the board. Many games do just fine without it. I generally don't care as long as the game and my system are not impaired by it. If I have to be online to play a game I'd normally play solo, I don't buy it. If I have to run something like StarForce, I skip it.
I no longer buy DLC one at a time and patiently wait for the *entire* game to be sold as a single "complete" package. I consider the copy-protection choices as an important variable in my decision to buy. I never ever buy a game on day 1 or pre-order anymore.
I have my rights because I never gave them up. I suppose a "Bill of Rights" might be useful for people who haven't been jaded by the industry, but it only takes a few sour titles to turn any gamer off the crap they're being fed.