Comment Treat memory like the finite resource it is (Score 1) 46
I don't remember exactly when I learned a single bitmapped screenshot of Super Mario Bros takes up more storage than the ROM file for the whole game, but I remember it was the moment I first grasped the concept of bloat.
I thought back to playing Donkey Kong Country in 1995 and seeing Cranky Kong's rant about "my beard has more frames than I had in the whole game". DKC used pre-rendered 3D art to make the SNES do things it was never meant to do and the game still had to be heavily-optimized to fit within the 4MB available.