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Comment Re:Microsoft Will Prop Up Europe In the Face of... (Score 1) 537

"On a serious note, it would be interesting to see the level of fines Microsoft is willing to bear. This would show how much value they actually place on their protocols."

I'd like to see it done chessboard-style: the fine is one Euro on the first day, and it doubles each day after that. After a month, it would be starting to hurt.

Wildlife Defies Chernobyl Radiation 612

An anonymous reader writes "The BBC reports that wildlife has reappeared in the Chernobyl region even with high levels of radiation. Populations of animals both common and rare have increased substantially and there are tantalizing reports of bear footprints and confirmed reports of large colonies of wild boars and wolves. These animals are radioactive but otherwise healthy. A large number of animals died initially due to problems like destroyed thyroid glands but their offspring seem to be physically healthy. Experiments have shown the DNA strands have undergone considerable mutation but such mutations have not impacted crucial functions like reproduction. It is remarkable that such a phenomenon has occurred contrary to common assumptions about nuclear waste. The article includes some controversial statements recommending disposal of nuclear waste in tropical forests to keep forest land away from greedy developers and farmers"

Microsoft To Construct iPod/DS/PSP Killer 318

Karsten writes "According to The Mercury News Microsoft is developing a PSP/DS/GBA/iPod-killer. J. Allard is leading the project." J. Allard is the man behind the Xbox, and from looking at the article it sounds like it's at least a year before this device, if it hits daylight, would be coming.

Futurama Returns 386

riflemann writes "Another 26 episodes of Futurama will shortly go into production! This news comes from none other than Billy West (voice of Fry) himself, in a short post to his own message board. No further details are available, except that it's likely to be on TV, not straight to DVD." The best news is that means fresh quotes for slashteam to hide in the source code.

Comment Utterly fails to grasp the scale of the problem (Score 2, Informative) 540

Okay, some background; up until November last year, I worked in the games industry, coding for Windows and Xbox. I'm now working as a (non-games) developer under Linux. This article utterly fails to get a handle on the size of the gulf between the Windows games platform and the Linux one.

Firstly, and this is a cliche, but hardware support under Linux is poor. Yes, I know you can get drivers for NVidia (and more recently ATI) video cards, but in terms of technological development, these drivers are way, way behind the Windows equivalents. Support for sound under Linux is a complete joke - it's still at the level of playing back PCM data on one or more channels. Fuck, even the GBA can do that; consumer soundcards these days are massive DSP monsters; most of them support at least EAX 2.0, which provides a massive range of reverb, occlusion/diffusion and other environmental effects. EAX 4.0 is incredibly powerful and complex - it allows detailed environmental modelling with up to four simultaneous environments and a complex mixer/router model to allow you to, say, stand in a metal room and listen to an explosion coming from a padded room joined to your room by a stone tunnel. All hardware accelerated.

Secondly, software support is poor. SDL is getting better, but frankly, DirectX is a bloody marvel. It's a standardised, extensible interface that presents a consistent API to an enourmous range of hardware; it's still flexible enough to allow you to optimise for certain cards whilst remaining consistent enought that all hardware will function to some extent.

Thirdly, there's no incentive for publishers to publish games on Linux; Linux represents a tiny fraction of the desktop market, and most Linux users run Windows or own games consoles anyway. They've got nothing to gain from publishing Linux conversions, and with the costs of games development spiralling to Hollywood-esque levels, the extra cost of developing for a minority platform like Linux just doesn't make sense.

Fourthly, PC gaming is dying on its arse anyway: consoles are where the real money is at. Publishers are now considering Windows to be a risky platform to publish on, because the market is hyper-saturated, and unless you get a guaranteed number one, you might as well just throw your money down a big hole and bury it. If *Windows* is a risky platform, then Linux doesn't even get a look in.

If I'd have bounced the idea of doing a Linux port of our game off our publishers/producers/management, they'd have just laughed at me. Linux isn't a serious platform for games, and I can't see that changing in the short-medium term. Sorry.
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