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Comment You liked Ultima Online? Take a look at Darkfall. (Score 2, Informative) 354

For everyone who hates WoW there is someone who will love Darkfall.
I love the fps nature of this game, and the persistent mmorpg aspect is a nice bonus.
It should be entering beta soon and be released next year.
Well worth the wait if you ask me.

I ripped this from the game's forum.

just some points of interest:
        * full pk/pvp - no restrictions to who you can kill
        * full loot - even items equipped
        * item deterioration - items will be lost (making crafting lucrative)
        * complex crafting construct
        * instant travel will be difficult - opening up more pvp/pk confrontation
        * player/guild run cities - capturable / siegeable / destroyable
        * 100's of weapon designs for customization and personalizing your chars
        * no levels!
        * skill based structure - skill gain by use, skill loss by neglecting to use
        * instant interaction - you do not have to grind before you play the game
        * dismemberment - after unconscious, dismember (a killing blow) or revive/res
        * no floating names - terrain cover actually works
        * no targetting - you have to aim at who you want to hit
        * no health bars - you have to judge by appearance how someone's doing
        * ships - pirates / pirate guilds / sea transportation and storage for merchants
        * huge underwater environment - no wasted space by a large part of the world
        * 100's of underground environments - dungeons etc
        * no instances
        * zerg based guilds will have drawbacks
        * party members take AOE damage; and radius mellee damage - from their group
        * manual blocking
        * manual attacking
        * usable "moves"/"skills"/"spells" like in most games we're familiar with now
        * manual parrying
        * move while blocking
        * increased damage from behind
        * close range 3/4 mellee view
        * FPS view for ranged (bow&arrow / magery)
        * cookie cutter free - invest time in any skill you want to
        * collision - no more walking through anyone (bodyblocking does apply)
        * pushing
        * formations will be key
        * strategy and co-op for large battles will be key
        * playing as an individual will be feasible
        * griefing friendly
        * racial anamosity and NPC faction - A and B get along, but not with C, D or E guards apply
        * character appearance extremely customizable
        * unique playstyles or tactics will be important
        * minimal playerbase spread - no overabundance of servers
        * limitless things to do during downtime
        * racial benefits and drawbacks
        * no classes
        * shit talking friendly

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