Comment Re:"Ethical" microtransactions? (Score 1) 177
On top of being a rather sour sounding person ("You all suck. I hope Slashdot dies soon." " Fuck modern gaming. It's all about taking advantage of as many naive kids as possible") you also don't appear to come equipped with the powers of logic and reasoning.
You paid for, or at least were expected to pay for, the original Neverwinter Nights software. The individuals providing you with content then also purchased this game and generated extra fringe products for you to enjoy. Thus, to enjoy those small cosmetic niceties you had to drop ~$40 for the actual game. Or at least, you were expected to, you're probably also the sort of person who pirates games and then bemoans the gaming industry.
Now to the Path of Exile model. You can play a full, rich game experience for zero dollars. If you'd like to spend 1/10th the money you spent on Neverwinter Nights you can also enjoy some cosmetic upgrades. The idea behind this is that the developers are going to continue to make a GOOD game to keep your interest. They don't grab your money and run. They actually need to provide for their customers post-release. By keeping your interest and the quality of the game high you are likely to, in the life-time of your time playing the game, drop a few dollars on it. In my mind this is an ideal game platform.
You paid for, or at least were expected to pay for, the original Neverwinter Nights software. The individuals providing you with content then also purchased this game and generated extra fringe products for you to enjoy. Thus, to enjoy those small cosmetic niceties you had to drop ~$40 for the actual game. Or at least, you were expected to, you're probably also the sort of person who pirates games and then bemoans the gaming industry.
Now to the Path of Exile model. You can play a full, rich game experience for zero dollars. If you'd like to spend 1/10th the money you spent on Neverwinter Nights you can also enjoy some cosmetic upgrades. The idea behind this is that the developers are going to continue to make a GOOD game to keep your interest. They don't grab your money and run. They actually need to provide for their customers post-release. By keeping your interest and the quality of the game high you are likely to, in the life-time of your time playing the game, drop a few dollars on it. In my mind this is an ideal game platform.