
Journal Journal: Update on Neverwinter Nights 2 (U.S. Release Date: 10/31/06)
The game itself promises to be outstanding when (if?) it actually appears on store shelves and pre-orderers' mailboxes. Players will be able to make characters using almost all of the races and prestige classes from the Forgotten Realms Campaign Setting, which includes some of the following new, fabulous, and exciting choices:
- Warlock. Although there is apparently no *Archmage* prestige class, the *Warlock* class contains some features of the *Archmage* class, and some features that seem to have just come out of thin air. With D6 hit dice, the ability to channel "eldritch blasts," against which there is no saving throw, and the innate ability to cast *invocations* (different from Wizards' and Sorcerors' spells, and no *arrange-the-night-before* requirement), these *evil- or chaotic- only* magic-users should add a lot of excitement to NWN2.
The new game engine, developed by Obsidian, really looks outstanding--at least from the screenshots and trailers. Check them out! And I would love to hear back from some gamers who played NWN1 (or any other CRPGs), to chat about what you have been playing lately.
Cheers,
PChuck