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Comment Re:The XBox's need more coverage. (Score 1) 328

While it's not statistically valid evidence, all 4 people in my office who owned an Xbox had to have theirs replaced. One of them had to do it twice. That's hard to reconcile with a 5% error rate.

Presumably the last Xbox people get actually works correctly. By that measure, my office had 5 occurences of the problem and ended up with 4 working consoles out of the 9 total. That's starting to sound like the 50% failure rate.

You could argue the failure rate of the console isn't the best measure for the situation; maybe a better measure would be how many times customers ran into the issue. My office averages 1.25 failures per Xbox owner, and 100% of the owners had the problem at least once. That's not good.

Comment Peak vs sustained (Score 1) 479

I don't see this comparison made often, but I like to express the data transfer cap as a sustained bandwidth and relate it to the peak bandwidth they advertise. 5 GB cap in a 30 day month is 5 GB / (30 * 24 * 60 * 60) = about 2071 B/sec sustained rate over the month. That's right, if you average 2.1KB/sec for the month, you hit the cap. That's sure a lot lower than the advertised (peak) bandwidth.

Comment Re:Console vs. PC (Score 1) 507

forced deaths: Where you have die to advance the story. Especially when it's non-obious, so you replay the same peice over and over before you realize there's no way to win.

This is one of my pet peeves, but not because I replay the level thinking I can beat it (usually the story proceeds and it's clear I couldn't have won). What annoys me is that I've invariably used 95% of my items trying to stay alive and do some damage, and I have to reload to reclaim them.

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