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Comment Re:I Have a Vive (Score 1) 141

Elite: Dangerous, with a proper HOTAS setup, is an excellent example of how a flight sim game in VR should work. Because of the nature of the game, they were able to virtually position all the HUD elements quite ideally for VR play. (However, once in a while, you still may need to attempt to touch-type on a keyboard for searching for star systems... Not frequently, though.)

More realistic flight sims are severely harmed by the limited resolution, and lack of comfortable close-focus, because its hard to visually resolve the cockpit controls. But if you don't need to do that, then VR works great.

Seriously, right now about 90% of my Oculus time is spent in Elite, and I really do not want to ever play that game in non-VR again.

Comment Re: AKA: Google Destroys local business (Score 1) 76

For an office in downtown SF, I definitely agree with your point. Encouraging employees to go outside the office for lunch is a good thing.

But Google's Mountain View office is several miles away from downtown Mountain View. Its too far to walk (in a reasonable amount of time), and I really don't think you want any notable percentage of Google's workforce driving between their campus and the downtown area at lunch time. Parking would be a nightmare on both ends, and the roads would clog up enough that walking might end up faster.

Comment Re: AKA: Google Destroys local business (Score 1) 76

Many of these large campuses are in places where it really isn't very convenient to go outside for lunch. Usually because they're a bit outside the main downtown areas, and nothing good is within walking distance. (Parking is usually enough of a hassle that no one wants to leave by car just to get lunch.) This is definitely the case for the Facebook campus, and may also be the case for the main Google campus.

That being said, I've also had the opportunity to work directly in Downtown Mountain View. There were plenty of local restaurants we liked to frequent, and it worked out quite well. Of course as we grew, they did start up with the whole office catering thing, but without the scale of a big campus we tired of it really quickly. So we'd basically find any excuse to still eat outside the office.

Comment Re:Edge is a disgrace (Score 1) 205

Firefox on Linux seems to get progressively more sluggish the longer its been running, and occasionally has unusably sluggish performance on some recently redesigned forum sites. Yet somehow, I never see any performance problems with Firefox on Windows.

I don't pay attention to RAM consumption too often, but maybe that's just because I've got a few too many gobs of it these days.

Comment Re:Vendors no longer require IE (Score 3, Insightful) 205

In years past to use some web based software supplied by vendor you HAD to use IE or it wouldn't work.

Since Google chose to split their code base off from WebKit, my fear is we'll start seeing this with Chrome if it becomes too ubiquitous.

I'm pretty sure its already happening. Chrome is basically becoming the new MSIE. I see plenty of "internal" stuff that doesn't work well in Firefox, and there's a common attitude of looking at you funny for not using Chrome when you complain. I also see plenty of "check out our newly refreshed site design!" that's an unusably broken or sluggish POS if you're not using Chrome.

Comment Re:Not obvious (Score 1) 151

There are a few games that are *awesome* in VR. The obvious ones are cockpit games - flight sims and the like.

I'd agree that cockpit games do exceptionally well in VR. Likely in no small part because your "real position in the real world" most closely matches your position in the virtual world. I.e. Sitting in a chair with your hands on a joystick/throttle. Also, once you get used to the advantages realistic of head tracking in such games, you'll actually find it difficult to go back to non-VR for such games.

However, until VR resolution (and close focus ability) dramatically improves, there will be an enormous bias towards spaceship-cockpit games that can place their visible controls and displays in optimal virtual locations. The best example of this I can think of is "Elite: Dangerous". Realistic airplane cockpits are difficult because you can't easily visually resolve all the tiny controls due to resolution limits.

Comment Re:But Crackberry (Score 1) 91

Back in the days of the BlackBerry Curve, they basically did something close enough to that. Unfortunately, once BlackBerry 10 came around, they totally forgot the importance of having a cheap-low-end even if its not profitable. You basically need those junk devices to build your platform's userbase to the level that people care about it enough to support your better devices.

Microsoft understood this back when they were more seriously pushing the various Windows Phone incarnations. Unfortunately, they failed to provide a compelling platform for anyone who wanted something more than "the cheap thing the phone store was offering for scraps." This kept things going for a while, and did result in a larger (if still unimpressive) userbase than BlackBerry 10 managed, but wasn't enough long-term.

Comment Re:They're screwed (Score 1) 119

Um... side projects aren't "jobs to qualify experience" when talking to HR.

For the right kind of company, they can certainly help. Especially if its a small company and/or startup that looks at you as an individual, not just as a name in a stack of resumes. But for the normal way you go through "the process" earlier in your career? I wish someone would have noticed.

Comment Re:They're screwed (Score 1) 119

And what sucks is that if you're not doing that on the job, taking classes or learning on your own means nothing. You have to have on the job experience to get a job.

This is something that really pissed me off early in my career. It didn't matter how much I learned/tinkered/grew on my own. My knowledge and ability was basically irrelevant unless I could qualify it by related job experience. This was even more frustrating at the time, because I had a stable job I didn't want to leave, but which wasn't giving me that "qualified" experience necessary to get the job I actually wanted.

Comment Re:Can VR really "fail"? (Score 2) 88

Honestly, I don't see how VR could fail. It's a incredible feature for a lot of game (Try Elite Dangerous with a X52 joystick and I dare you to tell me otherwise).

Yes, its an incredible feature for Elite Dangerous with a good HOTAS setup. In fact, I don't really like playing that game without VR now that I've experienced it with VR.

The problem is that most other VR-enabled games feel like glorified tech demos, that I wouldn't really bother playing seriously if I weren't looking for something to use VR for.

I just hope that Valve/HTC and Facebook/Oculus are willing to bankroll VR for long enough for the rest of the content to catch up.

Comment Re:Timeout (Score 1) 325

The Cisco-made "Wireless Business Gateway" one. And I'm referring to the device's web admin interface, which you likely rarely touch (but do use on occasion). I don't use my unit's WiFi either, but it still wants to broadcast a couple SSIDs "for the heck of it". (I manually disabled the internal SSIDs it sets up, and I had Comcast turn off the public'ish "xfinitywifi" SSID they knew about, but it still wants to broadcast "XFINITY" and "SSID-2.4", neither of which they acknowledge the existence of.)

Comment Re:Timeout (Score 1) 325

And its interesting to see how different browsers handle this.

I have a cable modem with a web admin interface that's *extremely* slow to respond to any requests. It works fine via Firefox, if I'm very patient. Its totally unusable via Chrome.
(Its Comcast's high-end "wireless business gateway" device, and something I'm basically stuck with if I want my current service package)

Comment Re: The old adage (Score 1) 112

My first car, a Ford, seemed to get 3 recall notices every month. Basically, every wiring harness in the entire car was eventually going to get a recall notice. After a few years, I stopped getting those.

My second car, a Toyota, never got any recall notices. I don't know if its because they didn't issue any, or if they simply never made it to my mailing address (and were handled by the service center invisibly).

I've now had a Tesla for almost two years. The only recall notice I ever got was clearly a fleet-wide CYA, and not something about a real problem. In general, it seems like Tesla is so afraid of the potential appearance of certain issues, that they do issue fleet-wide recall notices for things other manufacturers wouldn't even pay attention to. (Basically, something bad was noticed on one car, and to avoid even the potential for risk, they decided to check all cars for that issue.) Of course, I also don't have "Rev A" of the car, so most teething issues were likely solved long before mine was built.

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