| Subject | Datestamp | Replies | Score | |||
|---|---|---|---|---|---|---|
| Re:"cell" architecture is all about local memory | ||||||
| attached to IBM Releases Cell SDK | ||||||
| Re:Misleading title: DirectX is more than Direct3D | ||||||
| Re:[OT] Re:Nice... | ||||||
| attached to The End Of DirectX As We Know It | ||||||
| Re:Design Patterns? | ||||||
| Re:The complexities of modern software development | ||||||
| Re:Harder every year... | ||||||
| Re:The complexities of modern software development | ||||||
| Re:Too many designers? | ||||||
| Re:Oh come off it... | ||||||
| Re:Design Patterns? | ||||||
| Re:Sure, it's complex if you're copying complexity | ||||||
| Re:He's wrong | ||||||
| attached to Anatomy of Game Development | ||||||
| Re:*sigh* a programmer explains: | ||||||
| attached to Doom 3 Vaporware no More | ||||||
| Re:Why I Can't make a DOOM 3 clone | ||||||
| Re:Why I Can't make a DOOM 3 clone | ||||||
| Re:Simple solution | ||||||
| attached to Razor Blade Games? | ||||||
| Speaking of blacklisting... | ||||||
| attached to Osirusoft Blacklists The World | ||||||
| Re:The problem with the Sim & Doom Args ... | ||||||
| Re:The Simulation Argument | ||||||
| attached to The Future of Science Revealed! | ||||||
| Re:No soul to indie games | ||||||
| attached to Indie Games - Fast, Cheap and Everywhere | ||||||
| Re:Shader program limits | ||||||
| attached to Carmack on NV30 vs R300 | ||||||
| Wavelet compression is covered by this patent. | ||||||
| attached to Suddenly a JPEG Patent and Licensing Fee | ||||||
| Re:does it matter? | ||||||
| attached to ATI R300 and R250V | ||||||
| Re:Gaming Nerds Fasion | ||||||
| attached to The Indie Game Jam | ||||||
Adapt. Enjoy. Survive.