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Comment Re:Lets discuss a serious entry? (Score 2, Insightful) 252

Most major roadways (at least in my moderately sized city of around 4 million) have traffic cameras all up and down them that are freely accessible. I'm guessing this would be a valid strategy - run image analysis on all of the traffic cams you can get your hands on for red balloons.

Wouldn't surprise me if this is what the purpose of the contest is - to get someone to develop this software for them.

Comment Re:one important point (Score 2) 87

This sounds like a great approach. If you read my post below, many of the teams start at what you have called the Conscious Individual. If they finish that with enough time, I've seen them move on to the Squad and Command levels also. The main difference though is that since our game state has traditionally been pretty simple, there hasn't been a need to compose a simpler model of the state for the upper levels.

The multi-tiered AI approach does seem very useful and intuitive though.

Comment Game AI For Fun (Score 4, Interesting) 87

The ACM Chapter that I preside over at Missouri S&T (Formerly the University of Missouri - Rolla) has been writing simple RTS games with AI APIs for the last two semesters. We're currently working on a third game to add to our repertoire. We host a tournament at the end of each semester and invite anyone that will come - the main site is at http://acm.mst.edu/~mstai. The API is easy enough to get a handle on that a C++ novice could pick it up and do something with it within a few hours. Competitors are given 24 hours to write their AI, then we pit them against each other. Generally speaking, for the RTS style games we have written, AIs that act on an individual unit level only perform the best (both in execution time and scoring). This is probably due to the 24 hour time limit imposed, but it does show that even simple/greedy algorithms can perform well in game AI situations. I believe the winning team of our first tournament had an algorithm that went like this: for each unit: doBestActionForUnit(unit)

Apple vs Bloggers 271

Moby Cock writes "Jason O'Grady has posted a story on his ZDNet blog detailing the state of the current legal trouble he is embroiled in with Apple. He views it as another salvo in Apple's efforts to stamp out rumour sites posting 'trade secrets' prior to the official announcements. The discussion becomes rather pointed and goes as far as to suggest that the case is really a case in support of freedom of the press." From the article: "At issue was a series of stories that I ran in October 2004 about an upcoming product that was in development. Was it the next great PowerBook? Maybe the a red hot iPod? Maybe a killer new version of the OS? Nah. The stories about a FireWire breakout box for GarageBand, code-named 'Asteroid.' Yawn."

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