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Comment Re:OMG! Firecrack! (Score 1) 309

> The big difference between Uru Live and the Matrix Online was that Uru realized you don't need to go around killing people.

Whereas the Matrix Online "realizes you don't have to go around solving puzzles". Every game has its own style, and because you apparently prefer puzzles to combat/action, you're biasing your statements.

> This was a problem I had with the Matrix Online as I was allowed to roam free as I liked in a very large area. Although the maps did help alleviate this, I found they actually did too much and took away the challenge in finding out what to do next

Notice you use the phrase "what to do"? Like you want there to be a specific way everyone has to play? Rather, because you're not restricted, you aren't made to play the game a certain way. (Whereas in Uru Live, everyone completes the same puzzles, and there's no individuality in how you're capable of acting upon your environment.)

In games such as the Matrix Online, there's an active element which is at least partly dynamic and which requires strategic response. That appeals to many people. Other people, such as yourself, are more inclined to play social MMOs. Every MMO has its strengths and weaknesses, and often they're relative, so you should consider introspecting.

Anyway, most importantly,

> Unfortunately this MMORPG Firefly sounds more like Matrix Online then Myst Online: Uru Live.

This statement is unjustified. (Also, it's pretty ironic that this statement whose relevance the entire rest of the post depends on is unsupported... Is the purpose of this post just to raise up Uru Live as that which all other MMOs should aspire to emulate?) We barely know anything about this MMO, it was just announced. In fact, what we /do/ know would indicate it would have more in common with Myst Online than the Matrix Online, since both of those stem from complex fictional universes which feature the exploration of a variety of worlds and lifeforms.

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