Please create an account to participate in the Slashdot moderation system


Forgot your password?
DEAL: For $25 - Add A Second Phone Number To Your Smartphone for life! Use promo code SLASHDOT25. Also, Slashdot's Facebook page has a chat bot now. Message it for stories and more. Check out the new SourceForge HTML5 Internet speed test! ×

Comment Bye FAQ Stealers Monthly (Score 1) 70

Loved EGM in the early 90's. Then after the web picked up, they started trolling gaming sites, their forums, and even IRC chat stealing information to put in their publication without giving due credit to the authors of the original material. They stole work mainly from authors of fighting game FAQs. From MK2, DOA, to Tekken even. I'm sure there were more. Even found an old article on here talking about it. They had a very good mag I thought, but I stopped subscribing after they became FAQ Stealers Monthly. :)

Comment Re:Sigh ..Big Suprise (Score 1) 106

Moveslist and moves are discovered by the gamers who put the time and money into the games. They in turn submit these moves, combos, and strategies to FAQ authors in the community who compose a "moveslist" or FAQ about the game. When I say 1UP or EGM ripped these guys off, I literally mean they ripped these guys off. Word for Word of their FAQs or Moveslist. Yes the moves in a game are a fact and can be used by anyone in their own rightful publications. However when you copy false moves from another authors work, then it becomes plagiarism, and you also unintentionally disclose the source of your wrong doings. I'm not here to argue that other publications using moves from a game to post in their magazine/book is wrong. But when you use a source to get your information and do not give proper credit to the ones doing the footwork, it's wrong no matter how you look at it. I'm not discussing legality, but rather the moral aspect of the issue. What does it hurt to put a simple line in your publication giving credit/thanks to the source of where you get your information. Also some combos in a fighting game are not static moves. Example being, if you can take existing moves in a game and put them together in your own custom way to form a combo that isn't defined anywhere in a game or was the intent of the game makers. Good example of this would be the juggles combos in Mortal Kombat. Gamers found that you could get extra moves in on an opponent before their character hit the ground and these combos became know as juggles to a several people. Even the game designer when asked about these was amazed that gamers had found different ways to play the game that was never really meant to be. Point being that people in the community knows when this happens and it's just really disappointing to see big publications take advantage of the hardwork are resources of the original authors of the material.

Slashdot Top Deals

Pohl's law: Nothing is so good that somebody, somewhere, will not hate it.