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Businesses

Should Gaming Worlds Join the Workplace? 68

destinyland writes "A Stanford professor argues that gaming worlds can keep workers engaged, and advocates elements of World of Warcraft or Second Life to hone workplace skills like teamwork, leadership, and data analysis. An IBM report also argues games like World of Warcraft teach leadership and that 'there is no reason to think the same cannot be done in corporate settings of various sizes.' The professor even suggests putting online gaming experiences into your resume. ('There's just so much that gets done [in a virtual world] that's just right on target with what happens in real business.') And Google's CEO also claims that multiplayer gaming also provides good career training, especially for technology careers. 'Everything in the future online is going to look like a multiplayer game. If I were 15 years old, that's what I would be doing right now... It teaches players to build a network, to use interactive skills and thinking.'"
Government

Why Counter-Terrorism Is In Shambles 370

Early last week several questions were submitted to former CIA analyst Ray McGovern about the sad state of counter-terrorism in the United States, and he has answered frankly and in-depth. In addition, McGovern solicited former FBI attorney/special agent Coleen Rowley to review his answers and provide her own comments. Ray's biggest tip to the intelligence community was to "HOLD ACCOUNTABLE THOSE RESPONSIBLE. More 'reform' is the last thing we need. Sorry, but we DO have to look back. The most effective step would be to release the CIA Inspector General report on intelligence community performance prior to 9/11. That investigation was run by, and its report was prepared by an honest man, it turns out. It was immediately suppressed by then-Acting DCI John McLaughlin — another Tenet clone — and McLaughin's successors as director, Porter Goss, Michael Hayden, and now Leon Panetta."
Piracy

App Store Piracy Losses Estimated At $459 Million 202

An anonymous reader passes along this quote from a report at 24/7 Wall St.: "There have been over 3 billion downloads since the inception of the App Store. Assuming the proportion of those that are paid apps falls in the middle of the Bernstein estimate, 17% or 510 million of these were paid applications. Based on our review of current information, paid applications have a piracy rate of around 75%. That supports the figure that for every paid download, there have been 3 pirated downloads. That puts the number of pirate downloads at 1.53 billion. If the average price of a paid application is $3, that is $4.59 billion dollars in losses split between Apple and the application developers. That is, of course, assuming that all of those pirates would have made purchases had the application not been available to them for free. This is almost certainly not the case. A fair estimate of the proportion of people who would have used the App Store if they did not use pirated applications is about 10%. This estimate yields about $459 million in lost revenue for Apple and application developers." A response posted at Mashable takes issue with some of the figures, particularly the 75% piracy rate. While such rates have been seen with game apps, it's unclear whether non-game apps suffer the same fate.
Privacy

Matt Blaze Examines Communications Privacy 44

altjira writes "Matt Blaze analyzes the implications of a recent Newsweek story on the Bush administration's use of the NSA for domestic spying on communications, and questions whether the lower legal threshold for the collection of communications metadata is giving away too much to the government: 'As electronic communication pervades more of our daily lives, transaction records — metadata — can reveal quite a bit about us, indeed often much more than a few out-of-context conversations might. Aggregated into databases with other people's records (or perhaps everyone's records) and analyzed by powerful software, metadata by itself can paint a remarkably detailed picture of connections, relationships, and other patterns that could never be recovered simply from listening to the conversations themselves.'"

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