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PC Games (Games)

How Much Money Do Free-To-Play MMOs Make? 157

simoniker writes "Over at Gamasutra, a new feature article discusses how much money free-to-play MMO games make, with specific real-world stats from game developers willing to discuss how they make money with microtransaction-based PC games. In particular, Puzzle Pirates co-creator Daniel James reveals that 'the average revenue per user (ARPU) is between one and two dollars a month, but only about 10% of his player base has ever paid him anything. As a result, he says, approximately 5,000 gamers are generating the $230,000 in revenue he sees each month.' It's obviously quite a different model from the regular $15/month for World Of Warcraft, but it evidently works for some companies."

Comment Descent: Freespace -- Silent Threat (Score 0) 484

Your wing of fighters is sent as an escort for a couple of bombers. Simple mission in theory: bombers turn a space station into dust, everyone goes home. Problem is, the bombers do pretty much nothing to the station and you're forced to blow it up yourself. Not so bad, as after the first fifteen or so attempts, you've finally given in and gotten yourself a bomber to pilot. And then a huge destroyer jumps in. Still not so bad, as you have most of your wings still flying around. Its weapons won't even hit a half-decent pilot. Except the destroyer is the spawn point for unlimited waves of fighters. One by one, your wingmates are hunted down, until you're left, feebly pummeling away at the destroyer with your stockpile of bombs in a spot where you hope no-one will notice you. Eventually you run out, and call in a support ship for more ammo. The fighters chew up your support ship. You're stuck there alone, trying to melt a hole in the destroyer's hull with your laser cannons. A stray fighter notices you. You die. I've never seen the ending.

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