Catch up on stories from the past week (and beyond) at the Slashdot story archive

 



Forgot your password?
typodupeerror
Security

The Neurological Basis of Con Games 218

Hugh Pickens writes "If we humans have such big brains, how can we get conned? Neuroeconomist Paul J. Zak has an interesting post on Psychology Today in which he recounts how he was the victim of a classic con called 'The Pigeon Drop' when he was a teenager and explains how con men take advantage of the Human Oxytocin Mediated Attachment System, called THOMAS, a powerful brain circuit that releases the neurochemical oxytocin when we are trusted and induces a desire to reciprocate the trust we have been shown. 'The key to a con is not that you trust the con man, but that he shows he trusts you. Con men ply their trade by appearing fragile or needing help, by seeming vulnerable,' writes Zak. 'Because of THOMAS, the human brain makes us feel good when we help others — this is the basis for attachment to family and friends and cooperation with strangers.' Zak's laboratory studies have shown that two percent of the college students he tested are 'unconditional nonreciprocators' who have learned how to simulate trustworthiness and would make good con men. Watch a video of Skeptics Society founder Michael Shermer running the classic pigeon drop on an unsuspecting victim and see if you wouldn't be taken in by a professional con man yourself."
Mars

NASA Orbiter Reveals Details of a Moister Mars 94

Matt_dk writes "NASA's Mars Reconnaissance Orbiter has observed a new category of minerals spread across large regions of Mars. This discovery suggests that liquid water remained on the planet's surface a billion years later than scientists believed, and it played an important role in shaping the planet's surface and possibly hosting life."

Comment Knowledge transfer technology? (Score 1) 1050

If one were to drop someone from 1905 into today with no training, the learning curve would be terribly steep for quite some time. Technological change shows no sign of slowing. The first thing I would want in 2105 is a matrix-style knowledge dump, so I could use basic communication, transportation and commerce technology. Then, I'd probably seek employment as a history professor...

Comment (Paper) Role Playing Games (Score 1) 967

Most pencil-and-paper RPGs I'm familiar with have disclaimers already -- apart from covering their fleshy regions in case of litigation, it's also a good thing to show people who think playing "Mage: the Ascension" is going to make you kill people, go insane, be a Satanist, whatever -- the makers of the game don't want you to do those things either. Maybe EverQuest ought to consider these, on the game MOTD or packaging, it doesn't really matter. Two samples from White Wolf (I use them because to my knowledge, has never been sued, so is doing this of their own accord (or their lawyers', I suppose)):

Mage:the Ascension:
"The Disclaimer (As Always)
Mage: The Ascension is a game. It's a game about mature themes and difficult subjects. As such, it requires not only imagination but common sense. Common sense says that words in an imaginary game aren't supposed to be real. Common sense says that you don't try to do "magic spells" based on a creation derived entirely from someone else's imagination. Common sense says that you don't try to dig up agents of the supernatural just because of inspiration in some wholly fictional source. Common sense says that the game is just for fun, and that when it's over, it's time to put it away.

If you find yourself flying in the face of common sense, then put the book down, back away slowly and seek professional help.

For the rest of you, enjoy the unlimited possibilities of your imagination." (Mage Revised, (C)2000 White Wolf Game Studio)

And the shorter and sweeter version from "Exalted":
"The Disclaimer
Exalted is not really the secret history of the world. You cannot really cast spells. You should not hit your friends or loved ones with swords. This game is not intended to be played by people who can't tell the difference between fantasy and reality." (Exalted, (C)2001 White Wolf Game Studio)

Printing these doesn't cost much ink, but certainly makes their position clear. Maybe digital RPGs should take the hint from the paper ones.

--
Tinuviel
"Either I'm gonna kill her or I'm beginning to like her." -Han Solo

Slashdot Top Deals

Always leave room to add an explanation if it doesn't work out.

Working...