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Submission + - The Genesis of TerraMorphz (iryanbell.com)

MistaBell writes: Anyone remember the Z64, aka Mr. Backup? I was that kid: the one with the Zip-disk N64 copier, the Radio Shack scanner that could still wander into 800/900 MHz cordless and cellular bands, and a PlayStation spring trick timed to demo-disc intro music. The Z64 sat at this strange intersection of weird storage media, obscure console homebrew, and import ROMs, and it’s how I first played Japanese Pokémon Red through a Game Boy emulator on the N64, unable to read a word but completely hooked. Years later, that same feeling: the rare, slightly forbidden, “how does this even exist?” feeling, pushed me to make TerraMorphz: 143 collectible cards built over two years through thousands of AI generations, code-driven trait synthesis, rarity weights, prompt engineering, model changes, endless curation, discarded batches, upscales, rebuilds, and hand-fixing the difference between machine output and something that actually felt made. AI didn’t make it instant; it made it possible.

Submission + - From HyperCard to Vibe Coding (iryanbell.com)

MistaBell writes: Remember the wild west days of the early internet? I'm thinking back to the GeoCities era, circa '97. I was twelve, hacking together hit counters on table-based pages with manually rounded corners on my parents' AOL account, sandwiched between homework and failed kickflips.

Comment Kids like games (Score 1) 962

I think it's easier to learn a language by having things you want to talk about than by forced reading. You should pick a project, then a language that lends itself to the task. Something entertaining. Perhaps a video game? Something easy. Whack a mole?

You could take pictures of all the kids (Setup a web cam, form a line, and you've got ~25 jpegs of little faces at about the same size / resolution.) Make a 2 layer stage to create the illusion of coming out of a mole hole between the foreground and background layers. Assemble the script so that every few seconds a timer signals a function to pick a random hole, position a random kids face below it, and slide the image up and down. Add a script to position a hammer over the cursor. Add a mouse down script to change the image of a hammer to one striking. Add a mouse up script to increase the players scores and cue a sound effect if they hit someone.

I would suggest AS3 in Flex Builder.

Set aside a week...
http://www.adobe.com/devnet/flex/videotraining/

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In seeking the unattainable, simplicity only gets in the way. -- Epigrams in Programming, ACM SIGPLAN Sept. 1982

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