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Mozilla

Firefox 3 Release On Tuesday 554

unkgoon writes "The Mozilla Developer News blog is reporting Firefox 3 will be released on Tuesday, June 17, 2008, and you're invited to the party! From the website: 'After more than 34 months of active development, and with the contributions of thousands, we're proud to announce that we're ready. It is our expectation to ship Firefox 3 this upcoming Tuesday, June 17th. Put on your party hats and get ready to download Firefox 3 — the best web browser, period.'" Update: 06/12 17:44 GMT by T : Dan100 was among several readers to write with news that, rather than just being announced, "Opera 9.5 has been released today after nearly two years of development. New features include increased speed (particularly in the Javascript engine), Opera Link (browser synchronisation), and a 'sharp' new theme." Dan100 also links to a full changelog from 9.27.
OS X

ZFS Confirmed In Mac OS X Server Snow Leopard 178

number655321 writes "Apple has confirmed the inclusion of ZFS in the forthcoming OS X Server Snow Leopard. From Apple's site: 'For business-critical server deployments, Snow Leopard Server adds read and write support for the high-performance, 128-bit ZFS file system, which includes advanced features such as storage pooling, data redundancy, automatic error correction, dynamic volume expansion, and snapshots.' CTO of Storage Technologies at Sun Microsystems, Jeff Bonwick, is hosting a discussion on his blog. What does this mean for the 'client' version of OS X Snow Leopard?"
Math

New Method for Rendering Particles Outlined 17

Tomb Raider: Anniversary coder Mike Krazanowski has outlined a new method for rendering particles using pixel shaders and a little bit of math. "Although this method has been employed in games for many years, this article defines a method using shader technology to more physically represent these volumetric particles. This method will give a more accurate visual representation of the simulated volumes as well as potentially decreasing the necessary number of particles, which in turn will help to improve render performance. It should first be stated that the method defined in this article is limited to particles that represent volumes of sub-particles. It is also noted that the analysis that is to follow assumes a uniform density of the particles. There are methods that would allow the user to define more complex density functions, but that will not be covered here."

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