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Comment Re:That's not why (Score 1) 209

The problem is compounded when the forced grouping is integrated into the competitive end, where you need not only the right class, but the right partners. At least in fighters, FPS, and RTS you aren't forced to use whatever the balance team decides is good enough for your class this patch. You can actually pick what is worth picking.

Comment not really news (Score 2, Interesting) 156

Games that end up being described as truly great often have a sandbox quality, and some of the sand is spilling out. Super Metroid was a big one, and has spawned over a decade of "sequence breaking," catalogued over at metroid2002. One of the great fighters in recent history, Marvel vs Capcom 2, can only be described as a trainwreck as far as balance goes, and yet the open-endedness of the fighting method has allowed for years of slowly developing and improving gameplay and strategy. Games like MMOs (lets not name any names) that get patched anytime someone discovers anything, really end up excluding this player development and discovery process. At any rate, this is not really 'news' to anyone, and it certainly shouldn't be news to a game developer.

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