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Comment Re:It's a generational thing. (Score 1) 134

I'm pretty sure I'm not the only person who'd qualify as an expection to the thought experiment you added. For example, I love games where you get to go around eviscirating your opponents in various ways. But, when I jump from chopping my enemies head of, picking it up and tossing it as someone else to lower their guard so I can impale them onto some spikes in Dark Messiah, to say, a heavly choiced based game like a Bioware game, I will almost always favor the non-fighting method over brawling my way through the game.

  It's because when you play a violent, combat oriented game, the combat is very well made, and FUN, usually requiring much foretought and planning as you slaughter the masses(because of all the killing you do in these games, it would quickly become boring if combat was quite mindless). When you play a game that offers non-violent solutions to most situations, the combat system of the game is generally less refined or more repetative. Most players know the risk factor for the logical solution is generally less then the risk associated with combat. The combat solution is generally just a faster, but more dangerous, way of solving those problems. I have no idea how rare of an exception I am, but I promise you that a fair portion of the pariticpants who played Manhunt would still go for the logical puzzles, and a fair portion of the group who played tetris would would go for the voilent solution.

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