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Comment Re:Here's one to add to the collection (Score 1) 160

I think its a little early to dig that grave. I suspect MS bought Skype to kill it, or corrupt it to its own version. Imagine that MS changes two lines of code, calls it their own software, and then forces all current users to update "automatically" or else it doesn't work anymore. People are hooked now and will follow along. Eventually, the service fees will pop up. There will be a fair amount of outrage, especially here on /., but people will want it and start paying, complaining the whole time.

Comment Moral Misgivings? (Score 1) 366

I find it quite interesting that the author thinks that someone who would by "Homefront" would have moral misgivings that they needed to be relieved of. Shouldn't the Anit-Discrimination Group for all things Asian be kicking in about now? One usually hasknowledge of the game before it is purchased. I have never heard of the situation where the game was returned because some had to "kill too many things." My daughter was wathcing me play an FPS. She asked "how do you know which ones to shoot?" I repled "I shoot the ones shooting at me first", trying to be a little neutral. She asked "Do you get more points if you shoot them all?" No paternity test needed here...

Comment Re:IT for bookies? (Score 4, Informative) 124

Gut feelings and odds have little to do with it. Bookies try to get enough people to bet on both teams. If too many people were betting on the Packers, they would move the spread so more people bet on the Steelers, and vice versa. They have to balance the money on both sides so they have enough to pay out. Most bookies take a percentage of the bet, or a "vig", so they get paid no matter which side wins. I ran a small operation in high school like this. The house always wins. If a bookie runs into the situation where his cash flow isn't as good as it should be, he usually lets them carry over the bet into the next week. That gets kinda hard with the Super Bowl. just my $0.02 (plus my percentage)
Businesses

When Smart People Make Bad Employees 491

theodp writes "Writing for Forbes, CS-grad-turned-big-time-VC Ben Horowitz gives three examples of how the smartest people in a company can also be the worst employees: 1. The Heretic, who convincingly builds a case that the company is hopeless and run by a bunch of morons; 2. The Flake, who is brilliant but totally unreliable; 3. The Jerk, who is so belligerent in his communication style that people just stop talking when he is in the room. So, can an employee who fits one of these poisonous descriptions, but nonetheless can make a massive positive contribution to a company, ever be tolerated? Quoting John Madden's take on Terrell Owens, Horowitz gives a cautious yes: 'If you hold the bus for everyone on the team, then you'll be so late that you'll miss the game, so you can't do that. The bus must leave on time. However, sometimes you'll have a player that's so good that you hold the bus for him, but only him.' Ever work with a person who's so good that he/she gets his/her own set of rules? Ever been that person yourself?"
PC Games (Games)

Minecraft Reaches Beta Status, Price Goes Up 279

Eric writes "After over a year of development, Minecraft has hit Beta status today. Minecraft was developed for about a week before its public release on May 17, 2009. With the new milestone, the price of the game has increased to €14.95; when Minecraft moves beyond beta status, it will sell for €20.00. The beta is more focused on polish and content. The aim is to add proper modding support via a stable API, some kind of non-intrusive narrative to help drive the game experience early on, and a late-game goal. Updates will be less frequent, so as to make sure stability is maintained thanks to more extended testing. Despite this, there have already been two beta releases: client and server Beta 1.0 followed quickly by client 1.0_01."
PlayStation (Games)

Final Fight Brings Restrictive DRM To the PS3 240

Channard writes "As reported by Joystiq, the PS3/PlayStation Network version of Final Fight Double Impact features a rather restrictive piece of digital rights management. In order to launch the game, you have to be logged into the PlayStation Network and if you're not, the game refuses to launch. This could be written off as a bug of some kind except for the fact that the error message that crops up tells you to sign in, suggesting Sony/Capcom intentionally included this 'feature.' Granted, you do have to log into the PlayStation Network to buy the title but as one commentator pointed out, logging in once does not mean you'll be logged in all the time. Curiously, the 360 version has no such restrictions, so you can play the game whether you're online or offline. But annoying as this feature may be, there may be method in Sony's madness. "
Microsoft

Microsoft Clears MechWarrior4 Free Launch 131

Vamman writes "If you've been following the drama surrounding the free release of MechWarrior4, then you're probably aware that the initial announcement, made last summer, was a bit premature. Now, nearly a year since that announcement was made, MekTek Studios has announced that Microsoft Legal has given clearance for the free release of Mechwarrior4. This move by Microsoft Games couldn't come at a better time for the community, as the owners of MechWarrior are attempting a reboot of the franchise."

Comment Red/green colorblind doen't help (Score 1) 495

Actually, I only see about 6 colors confidently. Purple/pink and navy blue/purple are real pains in the arse. orange/brown ranks right up there too.

The old red/blue goggles never worked for me. I haven't seen any of the new 3d stuff yet, so don't know if I'll have issues, but with all the blue and green in Avatar I think I'll only be getting 70% of the real effect.

Books

Judge Chin Says He Will Cut the Google Book Settlement 38

Miracle Jones writes "In a move that has shocked the publishing world, Judge Denny Chin has filed a brief saying that he has decided to cut the Google Book Settlement in half, letting Google host the first half of every book the company has scanned, and letting other interested stakeholders fight for the rights to the rest. 'We think this is a hard decision, but a fair one,' said John Peter Franks for Google. 'We would like to be able to host and control whole books, but at least we get the front half.'"
Businesses

Failed Games That Damaged Or Killed Their Companies 397

An anonymous reader writes "Develop has an excellent piece up profiling a bunch of average to awful titles that flopped so hard they harmed or sunk their studio or publisher. The list includes Haze, Enter The Matrix, Hellgate: London, Daikatana, Tabula Rasa, and — of course — Duke Nukem Forever. 'Daikatana was finally released in June 2000, over two and a half years late. Gamers weren't convinced the wait was worth it. A buggy game with sidekicks (touted as an innovation) who more often caused you hindrance than helped ... achieved an average rating of 53. By this time, Eidos is believed to have invested over $25 million in the studio. And they called it a day. Eidos closed the Dallas Ion Storm office in 2001.'"

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