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Comment Re:Thank god it's an 'Insightful' (Score 1) 223

Each player or monster in the game has to process all of those shadows (casted on it, and casting itself), the physics, the per polygon collison detection, and I'm sure there are many other things to consider. I think it's safe to assume each player or monster visible on the screen puts a strain on the system. There's a lot more going on than the other 3D engines out there today. I don't think it's due to P2P alone, otherwise there would be more monsters appear at the same time in single player mode.

John Carmack's specialty is in 3D engines, not networking, so I agree with you as far as that goes. However, he has quite a bit of experience from past games. We don't know the whole story, for all we know he could be creating a P2P-client/server hybrid of some sort. I guess we'll just have to wait and see. Although even if the networking and multiplayer isn't what we hoped it would be, it's all about the 3D engine.. Better games in the future -- even from other game developers -- will be the result.

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