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Input Devices

Project Natal Pricing and Release Date Revealed 156

tekgoblin writes "According to Edge-online.com, their source says that we can expect Microsoft's Project Natal to cost around $149. 'The figure for the standalone unit is significantly higher than a previous sub-£50 estimate, but less than pricing recently suggested by European retailers. It’s also more expensive than Sony’s Natal rival, Move, which will be available later this year with a game for less than $100.'"
First Person Shooters (Games)

Dedicated Halo 2 Fans Keep Multiplayer Alive 239

On April 15th, Microsoft terminated Xbox Live support for the original Xbox console, marking the end of online multiplayer for many older games. However, a group of Halo 2 players have refused to give up online play by leaving their consoles on and connected since then. Overheating consoles and dropped connections have taken their toll, but at present, 13 players are still going strong.
Hardware

GUI-Based Asset-Tracking Tools For a Datacenter? 113

toruonu writes "How do you keep track of what's in your datacenter, where it is, what it's connected to and what is it doing right now? I mean I have built a datacenter from scratch over the years and I have machines from Sun, IBM, HP, Supermicro. I have machines that are simple workernodes and machines that are heavy grade storage consolidation machines. Then there are tens of switches, some for interconnect, some for management and don't get me started on the UPSs etc. So how does one keep any kind of decent track of such a system as the current form of twiki pages with various tables just doesn't cut it anymore and I'm looking for a freeware solution that could actually show me a visual representation of the various nodes in the racks, their connections and dependencies. Just to give a simple example, if I'm going to disconnect UPS #3 right now and swap switch #5, which machines should I even consider taking offline?" (The best-looking such system I've seen was being used at OSCON at a display booth for the Open Source Lab, and I think it was home-grown. Anyone who can shed light on that system?)
Classic Games (Games)

How Do I Create a Spiritual Game Successor? 125

An anonymous reader writes "I've recently been on a legacy video game binge, reliving the nostalgic days, when I realized that one of my favorite old games can be vastly improved with a few tweaks. This game is pretty much made for a controller, so I would love to get it done on Xbox Live, but doing it on the PC is just as viable. Unfortunately, I am pretty sure the game is not in the public domain yet. Based on previous stories covered here, some companies are all for community made successors while others choose to give them the crushing blow from the start. My question is: how far is too far when one is trying to make a spiritual successor? I do not intend to copy any materials, but it would be lovely if I could incorporate some game design ideas (very general level design, movement, and just one or two game features)."
Role Playing (Games)

The Gamebook Writers Who Nearly Invented the MMO 72

mr_sifter writes "In the 1980s, gamebooks were all the rage, and most geeks have read through a Fighting Fantasy novel or two. You might even have heard of Fabled Lands, arguably the most ambitious gamebooks ever — it was planned as a series of 12 books, each representing a different area of the world, and players could roam freely from book to book. It was completely non-linear, and unless you died, there was no way to finish. In 1996, the authors, Dave Morris and Jamie Thompson, hooked up with game developer Eidos and started work on what would have been a ground-breaking computer game version of their books — an MMO, in other words. Unfortunately, development hell awaited. This article tells the story of the game that could have been WoW before Warcraft."
Books

Judge Chin Says He Will Cut the Google Book Settlement 38

Miracle Jones writes "In a move that has shocked the publishing world, Judge Denny Chin has filed a brief saying that he has decided to cut the Google Book Settlement in half, letting Google host the first half of every book the company has scanned, and letting other interested stakeholders fight for the rights to the rest. 'We think this is a hard decision, but a fair one,' said John Peter Franks for Google. 'We would like to be able to host and control whole books, but at least we get the front half.'"
Games

8-Year Fan-Made Game Project Shut Down By Activision 265

An anonymous reader writes "Activision, after acquiring Vivendi, became the new copyright holder of the classic King's Quest series of adventure game. They have now issued a cease and desist order to a team which has worked for eight years on a fan-made project initially dubbed a sequel to the last official installment, King's Quest 8. This stands against the fact that Vivendi granted a non-commercial license to the team, subject to Vivendi's approval of the game after submission. After the acquisition, key team members had indicated on the game's forums (now stripped of their original content by order of Activision) that Activision had given the indication that it intended to keep its current fan-game licenses, but was not interested in issuing new ones."
Games

City of Heroes Sr. Designer Talks Architect System 56

Kheldon writes "The MMO Gamer sits down with Joe Morrissey, a Senior Designer at Paragon Studios, to discuss the inspiration behind, and current implementation of, the Architect user-generated content system in City of Heroes. Quoting: 'Really for me, wanting tools so the rest of the team could actually come up with content was the idea. Because we have a lot of guys on the team that are hardcore players, they play the game all the time. Then they come to me like, "I’ve got this idea for this story, we should really do this arc with this guy!" And I’m like, "That’s great. I haven’t got time to do it. I’ve got plenty of other story arcs to work on." But, if we made the tools easy enough, then they could actually come up with the arcs, and we can put them out. Then somewhere along that road it dawned on me: Why stop with the rest of the team?'"
First Person Shooters (Games)

Duke Nukem Forever Not Dead? (Yes, This Again) 195

kaychoro writes "There may be hope for Duke Nukem Forever (again). 'Jon St. John, better known as the voice of Duke Nukem, said some interesting words during a panel discussion at the Music and Games Festival (MAGFest) that took place January 1 – 4 in Alexandria, Virginia, according to Pixel Enemy. Answering a question from the crowd regarding DNF, St. John said: "... let me go ahead and tell you right now that I'm not allowed to talk about Duke Nukem Forever. No, no, don't be disappointed, read between the lines — why am I not allowed to talk about it?"'"
Books

Amazon Caves On Kindle 2 Text-To-Speech 370

On Wednesday we discussed news that the Authors Guild had objected to the text-to-speech function on Amazon's Kindle 2, claiming that it infringed on audio book copyright. Today, Amazon said that while the feature is legally sound, they would be willing to disable text-to-speech on a title-by-title basis at the rightsholder's request. "We have already begun to work on the technical changes required to give authors and publishers that choice. With this new level of control, publishers and authors will be able to decide for themselves whether it is in their commercial interests to leave text-to-speech enabled. We believe many will decide that it is."

Independent Data and Formatting with Microformats 99

IdaAshley writes to tell us IBM DeveloperWorks is running an article about how to best utilize microformats to embed data within standard XHTML code. From the article: "Microformats are a pragmatic approach to solving the issue of structured data on the Web. Is it as architecturally pure as XML-encoded data separated from its formatting through a mechanism such as XSLT style sheets? No. But I think this approach is a realistic middle step that will help build a more intelligent Web that is easier to use and provides better search and data integration."

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