Comment Re:does an iphone.... (Score 1) 582
No, the problem is some people are trying to blame one or the other. It's a simple fact of life that the game is more technically advanced than the Wii is capable of.
As noted elsewhere, this does not make the Wii bad. Nor does it necessarily mean that the developer (not the publisher unless they are one and the same) is bad. It's possible for a developer to be too lazy to do the work necessary to scale the game to work on the Wii, but just because they don't doesn't mean that they are being lazy. Let's look at the example cited in the brief above.
"number of polygons in the characters" - in most cases it's quite possible to reduce the number of polygons in a model. Sometimes it makes them look like crap and no developer (or publisher for that matter) is going to want to release a game knowing that they're going to get criticised for the horrible graphics on the Wii version - because if there's one thing you can guarantee it's the they will get criticised for it despite the fact that everyone wanted them to do it.
"the world size and dynamic loading" - large open worlds do require re/loading of data as the player moves around and the less memory you have to store the world data, the more loading you have to do - and load times on the Wii generally suck, although that can be the case for almost any platform. Sometimes you can make some optimisations but you're limited by the speed of the hardware.
"draw distance" - for Prince Of Peria, that's a biggy. If your graphics hardware can't handle the necessary amount of detail at a reasonable speed, then trying to draw in the distance can slow the machine horrendously. Lodding (Level Of Detail scaling) can improve this and so can simplifying your building/world models but as with simplified character models, sometimes the results look awful. Which is precisely why the prettier games on PC have higher graphics hardware requirements. That's not an option on the Wii.
Sometimes it is possible to scale a game designed for higher spec machines to a lower spec machine and have the results turn out just fine and some games can probably be done on nearly anything, such as 2D platformers (I'm thinking Braid could probably done on nearly anything although the smaller screens of the handhelds might present problems).
There are good, even great, games for the Wii but sometimes it's just not possible to make a game on a specific platform. Don't you think the developers and the publishers would want to do it if they could? It's not happening, get over it.