Problem with "we sell on PC a long time after game is sold on consoles" means unless the game being sold like this is good, you don't get many additional sales.
Because if the game is average or bad, people have many other games to play. If the game is exceptional however, it will generate a lot more sales because people will believe it being worth their time and money.
Ghost of X series is likely a good example here. Ghost of Tsushima was an amazing game. Ghost of Yotei rode on its coattails and sold ok on PS5 while being an average game at best. Those sorts of games have done very, very badly on PC lately.
So it makes sense to still release good games on PC long time after PS5 release if those games are known to be good games. Alternatively, you can do simultaneous release on multiple platforms so sales come before reputation precedes the game release.
And it makes much less sense to sell games that mainly sold on the inertia of the previous game in the series, that are either average or bad. Because players will already know if the game is worth it or not and therefore far less will buy it.