It's true that you can't lose and eventually you will get enough resources to purchase everything you need with very little thought invested in your decisions.
However, if you play the game to minimize the number of rounds you need to beat the game, then it becomes a lot more interesting, and your decisions carry more weight. Maybe you should hold off on purchasing a certain research item so that you can build another NEN node so you can accept another client offer. Then again, maybe the client offer isn't worth it, and buying the research item would benefit you more overall...
The details of good Samaritan laws/acts in various jurisdictions vary, including who is protected from liability and in what circumstances. Not all jurisdictions provide protection to laypersons, in those cases only protecting trained personnel, such as doctors or nurses. [emphasis added by me]
The neighbor may not be guilty of 2-7, but the neighbor is guilty of trespassing, and you are within your rights to press charges. The choice would be totally up to you. However, you wouldn't normally make the choice to press charges, because:
- It would damage your relationship with this neighbor.
- Your other neighbors would probably disapprove of your choice and view you as mean-spirited. You would be punishing someone who was trying to be helpful.
- If the neighbor didn't actually damage any property, it's probably not worth the effort.
To go back to the subject of this thread, the company may be within their rights to press charges, but they may not understand the bad PR that it will generate. They should take the more civil action and let it go.
A better way to understand why WoW players are feeling shortchanged by the most recent content patches, it helps to look at the number of raid bosses delivered, not the number of raids themselves. And no, I am not counting heroic modes as new bosses; adding one or two mechanics to a fight does not make a whole new boss.
1.0 - Onyxia & Molten Core - 11 bosses
1.6 - Blackwing Lair - 8 bosses
1.9 - The Gates of Ahn'Qiraj - 15 bosses
1.11 - Shadow of the Necropolis - 15 bosses
49 bosses for vanilla Wow
2.0 - Karazhan, Magtheridon, SSC, Gruul, TK, & Hyjal at launch - 29 bosses (if you don't count the Karazhan animal bosses and the different opera events as separate bosses)
2.1 - The Black Temple - 9 bosses
2.3 - Zul Aman - 6 bosses
2.4 - Sunwell (1 tier) - 7 bosses
51 bosses for BC
3.0 - Sarthion, Malygos & Nax - 17 bosses
3.1 - Secrets of Ulduar - 14 bosses
3.2 - Call of the Crusade - 5 bosses
3.3 - Fall of the Lich King + Ruby Sanctum - 13 bosses
48 bosses for Wotlk
4.0 - Throne of the Four Winds, Blackwing Descent & Bastion of Twilight - 13 bosses
4.2 - Rise of the Firelands - 7 bosses
4.3 - Dragon Soul - 8 bosses
28 bosses for Cataclysm
This makes Cataclysm look paltry compared to the rest of the expansions.
If you did want to count heroic bosses as separate bosses, then you could double the figure for Cataclysm to 56 bosses, but then the number of bosses in WotLK would raise to 78 bosses:
3.0 - Sarthion, Malygos & Nax - 17 normal modes and 1 hard mode (Sartharion + 3 drakes)
3.1 - Secrets of Ulduar - 13 normal modes and 10 hard modes, plus Algalon (who had no normal mode)
3.2 - Call of the Crusade - 5 normal modes and 5 hard modes
3.3 - Fall of the Lich King + Ruby Sanctum - 13 normal modes and 13 hard modes
In this case Cataclysm looks weak against WotLK. Again, however, I think it is unreasonable to count bosses in heroic modes as separate from the same bosses in normal modes.
Staff meeting in the conference room in %d minutes.