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Comment Re:Browsers might be ready for GL but not Javascri (Score 1) 181

Invariably these games use 99% of the CPU because Javascript doesn't have a real sleep() function.

It's called timer. Use a timer. Javascript is event driven. Use a timer.

There's no decent way to manipulate sounds (like an FMOD for javascript).

Well, there's SoundManager (flash) and one could do similar things with a Java interface.

3D games sound like a nice idea but they'll be prohibitively...

Well, you loose here because every game that's on a different platform has such issues. EVERYTHING that's developed cross-browser (i.e. cross-platform) or on multiple consoles (i.e. cross-platform) or on PC/Mac/Linux (i.e. cross-platform) has such issues. When it comes to performance, I should mention that not too long ago Canvascape was unplayable (no textures) on my computer. But, recent performance improvements makes even the textured version playable.

In all seriousness, what I see you doing is thinking of modern games that are on the consoles, etc and putting something like that on the web. Are you sure that's a good assumption? Because, with what I see of the 2d canvas games, they are quite reasonable. Why wouldn't we expect the same of the 3d variety? i.e. You've made a bad initial assumption and ran with that. Fail.

Comment Re:damage (Score 1) 256

Irrespective of whether they had the right to ship the book in the first place, it was wrong to delete the book from what is essentially not their property.

If you're saying that it was morally wrong, that's a debatable point. The terms of the Kindle agreement, which users agree to, clearly allow them to do it.

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