No, not this at all. A lot of people are making this mistake. It's not what the submitter is talking about.
Of course this is not what the submitter is talking about, I never said it was.
The need for high framerate in VR is mainly due to rotation of the head, which is exactly what time warping is good for.
If one were unable to rotate your head and could only translate it, VR wouldn't have the same need for 90+ FPS.
I can't see how motion compensation would do a better job, in fact I don't quite see how it would be any good at all.
So yes, very much "this" indeed.