To be fair here, you've got a point--but at the same time, it's the console games I've got that have the longest single-player. Take a look at the Disgaea series. I finished Disgaea 2 in 60-70 hours, and had fun throughout, because it's INCREDIBLY complex, and invites the player to screw over the game instead of the other way around. In any event, we're in agreement in general, I think. Reduced complexity, fewer options, shorter gameplay is not what we want. When Dyack, before Too Human was released, tried telling gamers we didn't want more than a ten hour game, I was appalled.
Perhaps the people examining this data missed a crucial external variable: selection. There are an order of magnitude more games being released today than there were 10 years ago. I'm a heavy gamer (work in the industry), and seldom finish long games. That does NOT mean I want them short! It means another game I wanted to play came out, and I moved on.
Time is nature's way of making sure that everything doesn't happen at once. Space is nature's way of making sure that everything doesn't happen to you.