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Comment Atlassian Wiki and Jira (Score 1) 144

If you can afford it, Jira and WIki from Atlassian (Confluence) are the best out there. If not, i would go with Redmine or Trello. You should also give asana a try. Here's a list that will guide you through what's out there: Freedcamp - Free - https://freedcamp.com/ - Online, doesn't log time directly on the task Velocity - Free and Paid - http://velocity.pm/ (Online) Time Tracking Brigthpod - Free (2 Projects) Paid - http://www.brightpod.com/ - Specify tasks, log work Asana - Free and Paid - https://asana.com/ (Online) - Doesn't log work Moovia - Free (2 members) and Paid - https://site.moovia.com/ (Online) Time tracking, Does not specify tasks Producteev - Free and Paid - https://www.producteev.com/ - Online, Does not specify tasks, doesn't log work Stepsie - Free - http://www.stepsie.com/ - Online, Does not specify tasks, doesn't log work Trello - Free - https://trello.com/ **** SELF HOST Redmine - Free - http://www.redmine.org/ Projects, wiki, issues Chili Project - Fork of Redmine Basecamp - close source - user friendly Open atrium (drupal) - not good issue tracking Collabtive - http://collabtive.o-dyn.de/ Kforge - https://pypi.python.org/pypi/k... ClockingIT - http://wiki.clockingit.com/ Assembla (SaaS Agile) Harvest (SaaS User Friendly) FreshBooks (SaaS) - Not open source - Time tracking invoicing Project Pier - Free - http://www.projectpier.org/ Trac - Free - http://trac.edgewall.org/ 2 plan - Free - http://2-plan.com/ MyCollab - Free - http://community.mycollab.com/... (Self hosted) Manage Yor Team - http://www.manageyourteam.net/ (Self hostes) Kanboard - Free - http://kanboard.net/ (light and self hosted) ProjecQtor - Free - http://www.projeqtor.org/ Task Coach - Free - http://taskcoach.org/ Task Juggler - Free - http://www.taskjuggler.org/ DotProject - Free - http://www.dotproject.net/ Project.net - Free - http://sourceforge.net/project... GanttProject (like MS Project) - Free - http://www.ganttproject.biz/ OpenWorkBench - Free - http://sourceforge.net/project... Codendi - Paid - http://www.codendi.com/ Egroupware 2014 - Paid - http://www.egroupware.org/star... - Atlassian Confluence and Jira - Trial and Paid Britix24 - Trial and Paid - http://www.bitrix24.com/ ProofHub - Trial and Paid - https://www.proofhub.com/ iCoordinator - Paid - http://www.icoordinator.com/en... FengOffice (like MS Project) - Trial and Paid - http://www.fengoffice.com/web/ Bugzilla - Bug tracking Mantis - Bug tracking *** Task Management Task Freak! - http://www.taskfreak.com/
Google

Android and the Linux Kernel Community 354

An anonymous reader links to Greg Kroah-Hartman's explanation of a rift (hopefully mendable) in the development culture of Google's Linux-based Android OS and the Linux kernel itself. "As the Android kernel code is now gone from the Linux kernel, as of the 2.6.33 kernel release, I'm starting to get a lot of questions about what happened, and what to do next with regards to Android. So here's my opinion on the whole matter ..."
Games

Game Endings Going Out of Style? 190

An article in the Guardian asks whether the focus of modern games has shifted away from having a clear-cut ending and toward indefinite entertainment instead. With the rise of achievements, frequent content updates and open-ended worlds, it seems like publishers and developers are doing everything they can to help this trend. Quoting: "Particularly before the advent of 'saving,' the completion of even a simple game could take huge amounts of patience, effort and time. The ending, like those last pages of a book, was a key reason why we started playing in the first place. Sure, multiplayer and arcade style games still had their place, but fond 8, 16 and 32-bit memories consist more of completion and satisfaction than particular levels or tricky moments. Over the past few years, however, the idea of a game as simply something to 'finish' has shifted somewhat. For starters, the availability of downloadable content means no story need ever end, as long as the makers think there's a paying audience. Also, the ubiquity of broadband means multiplayer gaming is now the standard, not the exception it once was. There is no real 'finish' to most MMORPGs."

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