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Submission + - Internet's longest running fundraiser kicks off 19th year (twitch.tv)

Line Noise 42 writes: Canadian Internet comedy troupe LoadingReadyRun have started their annual fundraising drive, playing the most boring computer game ever made, 24 hours a day for 7 days straight.

The Desert Bus For Hope marathon raises money for the Child's Play charity. The LRR crew have raised over 12 million dollars in the 19 years they've been running the marathon.

The game, Desert Bus, is an unreleased Sega CD mini-game created by magicians Penn & Teller. Billed as the most boring computer game ever created, players drive a bus at 45mph between Tuscon, Arizona and Las Vegas, Nevada. The drive happens in real-time on a perfectly straight road with no other traffic. It takes 8 hours to score 1 point. Upon reaching Las Vegas the bus turns around and the player starts driving back to Tuscon.

Over 100 volunteers come together to make Desert Bus For Hope happen. The game is so boring they entertain viewers with performances, challenges, skits, songs, quizzes, and anything else they can think of. It's a week of madness raising money for the children!

The team is driving the bus right now on Twitch.

Comment I crashed the network with Doom (Score 3, Funny) 95

It's the week before Christmas, 1993. Myself and a few work colleagues have heard that this new Doom game has a multiplayer mode so we decide to have ourselves a quick deathmatch session before we knock off for the holidays.

After fiddling around with DOS Ethernet card drivers, TCP/IP packet drivers, netbios DLLs, etc we finally got it working! It was amazing! However, a few minutes after we started playing the phone started ringing. We were the IT department for the company and I was the help desk guy. I reluctantly answer the phone and get told "The network's down!'

"No problem!" I say, "I'll look into it." No sooner had I hung up the phone but it rings again. "My terminal isn't responding!" Oh oh!

We used actual, honest to God X-Terminals extensively throughout the company. It turns out that they were particularly sensitive to being overloaded by broadcast packets on the network to the point where they would crash. They'd been rock solid for years.

What had changed on the network? Well, we could think of one thing. We stopped our Doom game and magically everything started working again. We didn't realise that the first version of Doom used broadcast packets when playing network multiplayer. It switched it to multicast soon after. No harm done. We told everyone to restart their terminals then we isolated our PCs from the rest of the network and started playing again!

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