Comment Re:Rewrites instead of backwards compatible (Score 1) 99
I don't understand the economics of what you're suggesting here.
You're saying that EA should be ashamed of converting their recent release on Xbox to Xbox360? That's the same as saying they're lazy because they made the same game for both PS2 and Xbox. It's a new platform. EA wants to deliver the Burnout title on every platform they possibly can, so they're porting it to the 360 as well as the current consoles.
If, instead, EA had said "We're not making it for 360, wait for MSFT to get it into their emulator" THAT would be derided as laziness. "Why do we only have the old Xbox version with its lower resolution and fewer shaders? Those bastards!"
Why in the world would EA rework the gameplay of a recent release when porting it between platforms?
Now if you'd said that EA was bringing Burnout3 over to the 360 with no gameplay changes, I'd be right there with you. But bringing "this year's games" to the 360 with the same basic feature set is just economics.
You're saying that EA should be ashamed of converting their recent release on Xbox to Xbox360? That's the same as saying they're lazy because they made the same game for both PS2 and Xbox. It's a new platform. EA wants to deliver the Burnout title on every platform they possibly can, so they're porting it to the 360 as well as the current consoles.
If, instead, EA had said "We're not making it for 360, wait for MSFT to get it into their emulator" THAT would be derided as laziness. "Why do we only have the old Xbox version with its lower resolution and fewer shaders? Those bastards!"
Why in the world would EA rework the gameplay of a recent release when porting it between platforms?
Now if you'd said that EA was bringing Burnout3 over to the 360 with no gameplay changes, I'd be right there with you. But bringing "this year's games" to the 360 with the same basic feature set is just economics.