Comment Re:Please no... (Score 1) 447
But this user controlled scaling should be part of the OS not the browser or even worse in CSS, where 'pixel' starts to mean 'angle'.
The person who lost his glasses wants to control the font sizes not only in web pages. Or the eagle-eyed person wants to have small text in all apps.
In RiscOS there was a system of logical and physical pixels; applications only dealt with the logical ones.
There even was a screen mode for the visually impaired to have a ratio of 4.
The font subsystem provided very good anti-aliasing, making even 6 pt text very readable. (But they cheated: the font definitions had extra information for hinting and scaffolding.)
I can only hope that 300dpi screens are coming soon...
<rant subject="font rendering">
RiscOS font drawing didn't suffer from jumps in weight or size like Windows does.
Type a line of text in MS Word then copy the line 7 times. Now make for each line the text one point larger then the previous, start at size 10. You'll see that the top half of the lines the font has a lower weight then the bottom half! And the sizes are not linear, the last characters should be on a straight diagonal!
If you can have good anti-aliasing on a 25 Mhz ARM3 & 4 MB RAM and only 8 shades of gray, you could have superb font rendering on a modern pc.
But hell, no: MS gives us 'Font Smoothing' and 'Cleartype' which should be called 'Font Blurring' and 'Moirétype'.
And why can't I have a 7.35 point font size?? My 1991 machine could do it.
</rant>
The person who lost his glasses wants to control the font sizes not only in web pages. Or the eagle-eyed person wants to have small text in all apps.
In RiscOS there was a system of logical and physical pixels; applications only dealt with the logical ones.
There even was a screen mode for the visually impaired to have a ratio of 4.
The font subsystem provided very good anti-aliasing, making even 6 pt text very readable. (But they cheated: the font definitions had extra information for hinting and scaffolding.)
I can only hope that 300dpi screens are coming soon...
<rant subject="font rendering">
RiscOS font drawing didn't suffer from jumps in weight or size like Windows does.
Type a line of text in MS Word then copy the line 7 times. Now make for each line the text one point larger then the previous, start at size 10. You'll see that the top half of the lines the font has a lower weight then the bottom half! And the sizes are not linear, the last characters should be on a straight diagonal!
If you can have good anti-aliasing on a 25 Mhz ARM3 & 4 MB RAM and only 8 shades of gray, you could have superb font rendering on a modern pc.
But hell, no: MS gives us 'Font Smoothing' and 'Cleartype' which should be called 'Font Blurring' and 'Moirétype'.
And why can't I have a 7.35 point font size?? My 1991 machine could do it.
</rant>