As for the demise of apps could there be a platform based on an AI that knows how to generate information displays and retrieve various information, and each 'app' is just set of prompts for the AI? Not sure. But I'm sure it will be tried.
Of course, the energy to charge the battery isn't free either. But these numbers are getting to be in the same ballpark like never before.
Some would argue the body-less entity would merely need a few volumes on physics to understand that.
No. Think about how, say, dogs understand physics. Obviously not via Newton's "laws" (or should I say, Newton's very useful mathematical approximations). Dogs navigate the world and 'understand' concepts like threats, prey, and mates well enough to persist in the world.
What LeCun is proposing is largely what self-driving cars already do. Waymo isn't driven by a Large "Language" Model that predicts word sequences based on what people wrote on reddit. It is based on a model of its physical interactions out in the world.
These big corpus of language and images that are scraped from the web are really just bootstrapping. AI's will be based more on their own experience as time passes. For example, call-center bots are presumably refined on all the data they collect interacting directly with people every day.
Sure, you still had to buy the license, dev kits, and so on. But at the time, Nintendo was taking something like a third of the cost per unit, right off the top, if I remember correctly.
I'm going to go reread Game Over.
You're absolutley correct that the PSX's ease for developers to write for was a major factor, especially compared to something like the Saturn.
But Sony's real *business* genius was not doing what Nintendo did, which was to artificially limit developer access to the console.
At the time, Nintendo was still whole-hog on the 'Nintendo Seal of Quality' and treated developers like serfs. You had to get Nintendo's approval to publish, you had to go *through* Nintendo for cartridge production, and Nintendo would limit how many games a year you could publish.
They did this because they didn't want a second Great Video Game Crash of 1982.
Because cartridges take a loooong time to manufacture, developers had two choices: go big and hope your game actually sells and you're not left holding a massive inventory of unsold carts, or go little and risk having the game be a hit, and sold out for months while you wait your turn for the next cartridge run.
PSX, on the other hand, ran on CDs, and Sony couldn't care less about what you published. You could get your CDs made at any factor that could press CDs, and you could stamp out an entire run in a weekend at pennies per, compared to tens of dollars per cart in manufacturing and license fees.
Nintendo was acting like it was an inevitable force of nature, rather than a big fish in a sea of competition.
asking chatgpt who to kill next
Color me dubious on that one. But how about using a deep net to recognize what kind of aircraft has a given radar signature? It's not "decision-making" as people think of it, but it really kinda is - and could raise the probability of an aircraft being deemed a target or not and ultimately shot at.
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