Comment Re:Moores law for game engines (Score 1) 25
Style is a method that developers are using to individualize themselves now, to both get a recognizable game, and for genre recognition. You can see this in Helldivers 2, where its physics, graphics, and enemy AI make the gameplay experience super cinematic, while also having realistic human interactions and animation. The style work they put into their music, art and world building make the game's world VERY distinct from other games in the PvE extraction shooter space. Compared this to Vermintide, a Warhammer game in the medieval swords and sorcery style. Also compare it to Deep Rock Galactic as a more light hearted yet dystopian 'having a beer with the boys' while also 'another day slaving away in the coal mine' world, and the available player interactions for interacting with your team mates. These three are in large part, the same game formula, but the style, presentation and user experience are all massively distinct.
If you want to see the lengths that developers go to, in order to get their vision's style in place, you can read through the development log that was posted as the game 'Return of the Obra Dinn' was being made. https://forums.tigsource.com/i... - it goes over the 4+ years he was working on the game and the different steps in the process, while working within Unity.