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Living In Tokyo's Capsule Hotels 269

afabbro writes "Capsule Hotel Shinjuku 510 once offered a night’s refuge to salarymen who had missed the last train home. Now with Japan enduring its worst recession since World War II, it is becoming an affordable option for people with nowhere else to go. The Hotel 510’s capsules are only 6 1/2 feet long by 5 feet wide. Guests must keep possessions, like shirts and shaving cream, in lockers outside of the capsules. Atsushi Nakanishi, jobless since Christmas says, 'It’s just a place to crawl into and sleep. You get used to it.'”
Games

An Inside Look At Warhammer Online's Server Setup 71

An article at Gamasutra provides some details on the hardware Mythic uses to power Warhammer Online, courtesy of Chief Technical Officer Matt Shaw and Online Technical Director Andrew Mann. Quoting: "At any given time, approximately 2,000 servers are in operation, supporting the gameplay in WAR. Matt Shaw commented, 'What we call a server to the user, that main server is actually a cluster of a number of machines. Our Server Farm in Virginia, for example,' Mann said, 'has about 60 Dell Blade chassis running Warhammer Online — each hosting up to 16 servers. All in all, we have about 700 servers in operation at this location.' ... 'We use blade architecture heavily for Warhammer Online,' Mann noted. 'Almost every server that we deploy is a blade system. We don't use virtualization; our software is somewhat virtualized itself. We've always had the technology to run our game world across several pieces of hardware. It's application-layer clustering at a process level. Virtualization wouldn't gain us much because we already run very close to peak CPU usage on these systems.' ... The normalized server configuration — in use across all of the Mythic-managed facilities — features dual Quad-Core Intel Xeon processors running at 3 GHz with 8 GB of RAM."
Music

Report Claims 95% of Music Downloads Are Illegal 331

Un pobre guey writes "The International Federation of the Phonographic Industry (IFPI) press release claims that 95% of music file downloads in 2008, an estimated 40 billion files, were illegal. Oddly enough, digital music sales are up: 'The digital music business internationally saw a sixth year of expansion in 2008, growing by an estimated 25 per cent to US$3.7 billion in trade value. Digital platforms now account for around 20 per cent of recorded music sales, up from 15 per cent in 2007. Recorded music is at the forefront of the online and mobile revolution, generating more revenue in percentage terms through digital platforms than the newspaper (4%), magazine (1%) and film industries (4%) combined... Despite these developments, the music sector is still overshadowed by the huge amount of unlicensed music distributed online. Collating separate studies in 16 countries over a three-year period, IFPI estimates over 40 billion files were illegally file-shared in 2008, giving a piracy rate of around 95 per cent.'"

Comment Re:I ran one (Score 1) 345

This is what iGames.org is all about... They have negotiated reasonable licensing for GameCenters from most vendors, as well as get free/low cost copies of the newest games coming out to offer to the member centers... You can check it out at www.iGames.org

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