Comment Re:The GeForce will still win (Score 1) 121
I tend to agree that most future 3D cards will NEED some kind of T&L support to be competitive, but it's doubtful that any developers will be taking advantage of T&L in the near future. Note that the GeForce only permits two T&L matrices per triangle (iirc). This means you're probably still doing at least a portion for your T&L in software before handing it off to the hardware renderer. (Still a vast improvement) Additionally, it requires a fairly significant rework of an existing engine to take advantage of the hardware rendering capabilities. In other words it will take some time for the software to catch up with the hardware (as usual). That said, I saw a demo of the GeForce at the GDC RoadTrip last week, and in a finely tuned application, the GeForce produced incredibly beautiful results. nVidia demoed an out-door 1st-person perspective "game" where you could wander around and look at freaky creatures and trees, lakes, cliffs etc. The sky-dome was very realistic looking, and the trees were very life-like (no intersecting plane image-maps for these guys, these trees were modelled in Maya (iirc) with no fear about poly-count), AND all-together the GeForce was able to display the entire forest (must've been 20-30 trees), the terrain, and some animals (and some weird freak-dude that runs around doing a weird ritual), and a very nicely rendered lake at an impressive frame rate (28+ FPS, iirc). Very impressive.