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Idle

Submission + - Politically Correct Zoology (huffingtonpost.com)

flynny51 writes: Dr Dylan Evans of the School of Medicine, University College Cork Ireland has had a two-year period of intensive monitoring and counselling imposed upon him and as a result his application for tenure is likely to be denied for sharing an article from a peer reviewed journal on fellatio in fruit bats. (available here — http://www.plosone.org/article/info:doi/10.1371/journal.pone.0007595 )
News

Submission + - "2012" a Miscalculation; actual calendar ends 2220 (natutech.nl) 2

boombaard writes: "News is spreading quickly here that scientists writing in a (Dutch) popular science periodical (google translation linked) have debunked the 2012 date featuring so prominently in doomsday predictions/speculation across the web. On 2012-12-21, the sun will appear where you would normally be able to see the 'galactic equator' of the Milky Way; an occurrence deemed special because it happens 'only' once every 25.800 years, on the winter solstice. However, even if you ignore the fact that there is no actual galactic equator, just an observed one, and that the visual effect is pretty much the same for an entire decade surrounding that date, there are major problems with the way the Maya Calendar is being read by doomsday prophets.

Because written records were almost all destroyed by 16th-century Spaniards, quite a lot of guesswork surrounds the translation of their calendar to ours, and it appears something went very wrong with the calculations. The Mayas used 4 different calendars, all of different lengths, with the longest of which counting out ages of roughly 5200 years. Figuring out how these relate to 'our' calendars is a big problem, which scientists had thought they had figured out about a century ago. (That's where the 2012 date, which now turns out to be almost 2 centuries out of date, comes from.) However, A German geologist showed in 2005 (in his dissertation) that the proposed correlation to GMT didn't fit with a lot of Mayan-observed events that we know about, and calculated that a roughly 208 year correction was needed, meaning the soonest the Mayan Calendar can end is in 2220.

The final blow was arguably the thesis that nature scientist Andreas Fuls three years ago doctorate at the Technical University Berlin. Fuls pointed out that the GMT-correlation not consistent with a preserved Mayan table on which the positions of Venus are listed. And so there is more, such as inscriptions and objects in time of Goodman, Martinez and Thompson were not detected or outdated. By adding to it all, comes from a very different Fuls dating: one that 208 years has shifted. The end of the long count by the correlation is only about two centuries, at 21, 22 or December 23, 2220. "It is the only option," says Fuls if you ask him about it. (Google translation)

Until then, it would appear we are quite safe, except from Hollywood."

Music

Submission + - Overclocked ReMix releases Xenogears tribute album (ocremix.org)

quintin3265 writes: Today, the video game remix group Overclocked ReMix released its 15th album, "Humans + Gears: Xenogears ReMixed." The album highlights work from the Playstation 1 role playing game Xenogears. The soundtrack to Xenogears was originally composed by Yasunori Mitsuda, who also contributed to soundtracks such as Chrono Trigger, Chrono Cross, and Xenosaga. The two-discs of "Humans + Gears," which began development in mid-2006, include 33 songs mixed by 31 different artists. The collection is free to download in this torrent, and a trailer is up on YouTube that should bring back memories to those who played the game back in 1998.
Earth

Submission + - Alabama Wages War Against the Perfect Weed

pickens writes: "Hugh Pickens writes:

Dan Berry writes in the NY Times that the State of Alabama is spending millions of dollars in federal stimulus money to combat Cogongrass aka the killer weed, the weed from another continent, and the perfect weed, a weed that "evokes those old science-fiction movies in which clueless citizens ignore reports of an alien invasion." Cogongrass (Imperata cylindrica) is considered one of the 10 worst weeds in the world. "It can take over fields and forests, ruining crops, destroying native plants, upsetting the ecosystem," writes Berry. "It is very difficult to kill. It burns extremely hot. And its serrated leaves and grainy composition mean that animals with even the most indiscriminate palates — goats, for example — say no thanks." Alabama's overall strategy is to draw a line across the state at Highway 80 and eradicate everything north of it then, in phases, to try to control it south but the weed is so resilient that you can't kill it with one application of herbicide but have to return several months later and do it again. "People think this is just a grass," says forester Stephen Pecot. "They don't understand that cogongrass can replace an entire ecosystem." Left unchecked, Pecot says "it could spread all the way to Michigan.""
BSD

DragonFly 2.4 Released 73

electrostaticcarrot writes "DragonFly — that fourth major BSD — has had its 2.4 release. The 'most invasive change' is the addition and usage of a DevFS for /dev; building on this, drives are now also recognized by serial number (along with /etc/devtab for aliases) as listed in /dev/serno. This is also the first release with a x86-64 ISO, stable but with limited pkgsrc support. Other larger changes include a ported and feature-extended (with full hotplug and port multiplier support) AHCI driver (and SILI driver based on it) originally taken from OpenBSD, major NFS changes, and HAMMER updates. A pkgsrc GIT mirror has also been set up and put in use to make future pkgsrc updates quicker and smoother. Here are two of the mirrors."
Games

Inside Video Game Localization 90

Atlus USA is a company known for their skill at localizing games — that is, adapting the text and speech in a game to a different language or culture. They've written a summary of their timeline for modifying a game, explaining that it's much more complicated than just running everything by a translator. They also have other articles looking at various parts of their work with more detail. When work begins, they take a few weeks to familiarize themselves with the game, giving them the proper context to understand character interactions and names. The actual translation then takes anywhere from a week to a few months, depending on how much material there is and whether they need to bring in new voice actors. Another month or so is allotted to actually implementing the changes and making technical modifications, after which another month or two is dedicated to bug testing. Then the game is submitted back to its original manufacturer for approval, a process that can take two months, and finally the new discs and game boxes are created, which adds another month. Thus, what many gamers see as a "simple" localization process can take six months or more to complete.

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