Comment Properly formatted (Score 5) 123
Ugh, sorry...I forgot how /. does formatting.
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I read this article yesterday, and then I did some googling to dig up some stuff on Project X. Here are some nuggets I found (sorry, I don't feel like re-finding all the links to articles I read):
-X will be an online community like Ultima Online
-X will be value based (like Ultima), and the world will dynamically reflect the number of good and evil people in different areas (he respectfully tips his hat to Molyneux)
-X will be set in the relatively near future with a SciFi background
-X will integrate Ebay-esque functionality for buying and selling virtual property; British believes that some people will choose to make their living in X
-X will try to be more inviting to casual gamers by not rewarding hard-core gamers who devote their lives to the game; British's clue was (and I paraphrase) "think of your best friend, who isn't necessarily someone you spend the most time with"
-X will place a strong emphasis on fashion
-X will have a target audience of both males and females
-X will have a primary seamless world environment (like UO) as well as "missions" for parties to embark on (which can also be player-created)
-British fancies tele-immersion technology, so although he denies knowing about the "story-telling" approach used by Neverwinter Nights, I'd expect him to return to his D&D roots by making X more of a role-playing experience That's all that comes to mind right now.
KP
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I read this article yesterday, and then I did some googling to dig up some stuff on Project X. Here are some nuggets I found (sorry, I don't feel like re-finding all the links to articles I read):
-X will be an online community like Ultima Online
-X will be value based (like Ultima), and the world will dynamically reflect the number of good and evil people in different areas (he respectfully tips his hat to Molyneux)
-X will be set in the relatively near future with a SciFi background
-X will integrate Ebay-esque functionality for buying and selling virtual property; British believes that some people will choose to make their living in X
-X will try to be more inviting to casual gamers by not rewarding hard-core gamers who devote their lives to the game; British's clue was (and I paraphrase) "think of your best friend, who isn't necessarily someone you spend the most time with"
-X will place a strong emphasis on fashion
-X will have a target audience of both males and females
-X will have a primary seamless world environment (like UO) as well as "missions" for parties to embark on (which can also be player-created)
-British fancies tele-immersion technology, so although he denies knowing about the "story-telling" approach used by Neverwinter Nights, I'd expect him to return to his D&D roots by making X more of a role-playing experience That's all that comes to mind right now.
KP