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Comment Re:Why? Just standardization? (Score 1) 479

During the early 00s nobody cared about anything else than IE because there was no decent alternative (Netscape was hell at the time), so, anything written/acquired back then only really supported IE. Rather than spend money on making it work with newer browsers, the companies decided that they'd just set IE6 as a requirement and force companies to either pay for costly migrations to more modern software, or keep IE6 installed.

Comment Iteration leads to innovation (Score 4, Insightful) 235

Why did someone write Linux when Unix was already out there? Why was Mario created when there were already other platform games out there? It's going to get harder and harder to come out with original ideas, e.g. look at any game released in the last 10 years, you can count truly innovative ones on both hands. But yet there's still games that come out, using a tried and tested formula, that are better than the rest. If there was no cloning, we'd have very few new games coming out ever.
Desktops (Apple)

Submission + - Apple Open Sources Grand Central Dispatch (macosforge.org)

bonch writes: "Apple has open sourced libdispatch, also known as Grand Central Dispatch. Kernel support is not required, but performance optimizations Apple made for supporting GCD are visible in xnu. Block support in C is required and is currently available in LLVM (note that Apple has submitted their implementation of C blocks for standardization)"

Comment Re:The logic is obvious (Score 2, Insightful) 554

Now lets start holding politicians to the same standard, zero forgetfulness, zero lapses of memory, zero forgotten promises, 5 years jail for every offences, oh yeah, because it does affect national security.

You could get elected if you went into politics with that agenda, before not implementing it with no consequences! :p

Role Playing (Games)

Submission + - Unusual physics engine game ported to Linux (blogspot.com)

christian.einfeldt writes: "Halloween has come early for Linux-loving gamers in the form of the scary Penumbra game trilogy, which has just recently been ported natively to GNU-Linux by the manufacturer, Frictional Games. The Penumbra games, named Overture, Black Plague, and Requiem, respectively, are first person survival horror and physics puzzle games which challenge the player to survive in a mine in Greenland which has been taken over by a monstrous infection/demon/cthulhu-esque thing. The graphics, sounds, and plot are all admirable in a scary sort of way. The protagonist is an ordinary human with no particular powers at all, who fumbles around in the dark mine fighting zombified dogs or fleeing from infected humans. But the game is remarkable for its physics engine — rather than just bump and acquire, the player must use the mouse to physically turn knobs and open doors; and the player can grab and throw pretty much anything in the environment. The physics engine drives objects to fly and fall exactly as one would expect. The porting of a game with such a deft physics engine natively to Linux might be one of the most noteworthy events for GNU-Linux gamers since the 'World of Goo' Linux port."

Comment Re:When was the last LAN party you went to? (Score 2, Insightful) 244

I frequent a netcafe where a bunch of my pals go and we very often play games like Counterstrike, Left4Dead on the LAN. I also remember having lots of fun playing C&C:Generals with a single one of my friends over LAN. Nothing beats hurling insults across the room to people you've just shot/been shot by, and the level of fun is huge. Of course now you could setup an online passworded game to only allow your friends to join, but that'll start to eat bandwidth really quickly...

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