Comment Re: 3D stereoscopy + 360 != VR (Score 1) 23
Actually, there are many ways to do 360 video in stereo, however the eye separation (direction/slant) is always determined when the video is generated. This means that when you move/tilt your head, the eye separation will be wrong.
Dome production solve this in different ways but it's never real VR. It's typically based on the principle that the dome audience look mostly forwards.