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Comment Re:Love it. (Score 1) 28

I have to agree with the other people commenting on this, the risks are really quite calculated .. :-)

The period leading up to starting the game project involved working on technical prototypes and doing market research to find a good game to develop. If you are going to spend 1-2 years of your life on something, you might as well plan a bit ahead.

However, working in a startup company does amplify things (I really loved that phrase). What you do from moment to moment matters a lot, you have to be really focused so you can prioritize between the hundreds of open tasks you have.

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Just go with the flow control, roll with the crunches, and, when you get a prompt, type like hell.

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