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Comment Re:Microsoft's Palladium is here (Score 1) 105

It's a mix. Most games compute on both sides, both so that the end-user doesn't have to experience the round-trip latency, and because every client will have a different worldview, and order of events.

Imagine a situation where players A and B both legitimate headshot each other from their own perspectives, but in the latency time, they both moved out of the other's crosshairs. The server does some validation checks, to determine that each side's story is feasible, and in our example, no-one is cheating.

The question is: Who dies? Different games answer this question differently. Sometimes it's both, sometimes it's neither, and sometimes there's some arcane tiebreaker system.

The server isn't checking the exact math of the world state, it's continually merging diverging timelines and issuing corrections.

Though, I would say that the bigger draw to a TPM would be to deal with another class of issues, that are often called 'wall hacks' or 'map hacks'. They typically rely on reading out the memory of the game in some way, and displaying information that should be hidden (but not necessarily absent) from the player's view.

For example, if your game has footstep sounds, the origin points of those sounds have to be sent to any client that can hear them, and rendering them visually, could be a big advantage.

If you have windows or other small viewports in your map, players might 'glimpse' others through them (or other map features) legitimately. A client could display the positions of all server-sent opponents, even though they should be occluded. You can reduce what is sent by tracing beams, but remember that the client is always a few ms ahead of you, and so their actual head position has uncertainty. And you really don't want a player to be killed by another player that they couldn't see even though they had line of sight.

Comment Re:Legally Blonde question (Score 1) 322

ABRP Shows 57h total for a Polestar 2, 10h of that is charging. However, if you are sleeping in hotels with charging available, that charging time goes down a bit.

If I rerun it with a Lucid Air, it comes back with only 7h of charging, for a total of 51h (it routed slightly differently)

Pretty sure the driver is the limiting factor here, though.

Comment Re:Tesla? (Score 1) 322

As long as they are Tesla-only, probably not.
Though if Tesla does a project with their powerpacks, and some other CCS system (or maybe a dual-cable system, like they have outside the us), that might work, especially since we expect to get the CCS1->Tesla adapter in the US soon. There were tweets about a Tesla->CCS1 passive adapter (probably with some software tweaks to the SCs), but there's no rumors of that materializing right now.

Comment Re:Need redundant power supplies for crit. systems (Score 1) 138

I found the manual online

It looks like it is possible to open the frunk without power (there is a cover by the headlights that conceals terminals that you can connect an external supply to)
Then you can jump it kinda like a normal car (you do have to remove a cover though): you put the EV in park and wait a few mins with the donor car running. I assume once the donor is connected, the door operates as normal.

Comment Re:Need redundant power supplies for crit. systems (Score 1) 138

I somewhat disagree, part of the cause of this issue, is that the traction battery is typically disengaged, so that the 300+ volts DC is constrained to as small an area as possible when the car is not in use.

Now, the fact that the 12v system does not call for traction voltage when its battery becomes low is part of the real problem here.

However, there being no access to the 12v system w/o the use of the 12v battery is unforgivable, though there might be a way to get at it, but it is not yet publically documented. (Hidden lever in under the dash, and possibly some way to open the driver's door w/o power, might be like the first tesla roadster, where the key hole is in a really strange place. From what I hear, the Mach-E has a standard ford key, which has a spot for a mechanical emergency key)

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