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Comment Re:Honor and glory? (Score 2) 129

Indeed. I'm not a naval historian but I believe Titanic sunk because of multiple factors, not just one or two.

  • Titanic was cruising too fast for the conditions.
  • There were more bergs than usual.
  • The sea was too calm to spot the berg before it was too late.
  • Titanic's rudder was too small to turn the ship in time.
  • Titanic's middle prop (driven by a steam turbine, not reciprocating engines) could not be reversed, which combined with the reversed outer props caused bad turbulence for the rudder, causing the ship to turn even slower.
  • The berg only barely punctured the fifth compartment, which eventually caused the ship to founder. Had it only been four compartments, the ship would've survived.

And, the sinking became a legendary naval disaster because of many more factors.

  • Not enough lifeboats for everyone, which was entirely normal at the time.
  • Women and children only policy, which caused half-filled lifeboats to leave the ship.
  • Radio not being listened at all times while at sea, which caused the nearest ship to not hear Titanic's pleas for help. (The lights mentioned in the animation.)
  • Emergency signal rockets not being respected, which caused the same.

There was a third Olympic-class vessel, called the Britannic, that sailed into a mine during WW1 and sunk. Because of favorable circumstances, only 30 people out of over 1000 on board were lost. Ships sink. What we have to do as a civilization is to do our best so that sinkings don't become disasters. The Titanic disaster prompted many actions toward that goal, which helped with Britannic also. And we are constantly improving and reminded about these things by events such as the sinking of the Costa Concordia.

Comment Browser wars aren't really browser wars any more (Score 1) 137

Any user's decision for a browser is pretty much made already. There's no "browser war" to be had. That's a good thing: in the past it was like that because IE had terrible rendering issues, bad usability and common security issues. These days the overall browser landscape is less black and white, and for web developers it matters less which client the user is running.

Basically I see the choice of browser like this:

  • If you're clueless about IT, uninfluenced by peers and just need to run something, you most likely will run IE11 or Edge (Windows) or Safari (iOS / MacOS). Either will probably do what you need. Web developers don't really care which it is; both render stuff quite fine.
  • In the enterprise environment, legacy compatibility steps into play. Occasionally that means IE9 for legacy and company-endorsed alternative for everything else. Alternative tends to mean Firefox because enterprise tends to avoid being in another company's pocket unless they really really really have to (Microsoft, IBM, etc).
  • Those who care at home, will probably give up Edge within 1-2 days because it's missing essential features like ad-blocking and UI nice-to-haves like getting to choose your download location.
  • The alternative browser choice probably ends up being Chrome if the user doesn't care about privacy stuff and Firefox if they do care. Otherwise the browsers are quite comparable.

As a part-time web developer I'm happy that IE9 is almost dead; everything else is relatively inconsequential in comparison. From my personal perspective I'd like Edge to be just slightly more competitive. Firefox is getting worse all the time (bad performance, terrible reliability, increasing bloat, breaking of old features like Firefox Sync). Google is too spooky for me to switch to Chrome. Edge would be very interesting if it was just a little bit better.

Comment Re:Please enlighten me (Score 1) 51

On a 4K display, antialiasing is already completely pointless. It's uses a huge amount of rendering horsepower for a blur effect that is impossible to notice without A/B comparisons. Competent system testers use it in benchmarks only to put more load on the systems, and incompetent ones to prove that SLI/CF builds are inadequate for 4K. Popular but incompetent review sites like IGN like to do that latter part regularly, which is really counterproductive because it only increases FUD and slows down 4K adoption.

Personally, I've been running games in 4K without antialising since 2013. First with an overclocked GTX 660 which required lowering the fidelity settings of new games. Afterwards, with a single GTX 980 which could run every game on maxed settings. About 6 months ago I built a GTX 980 SLI rig which could handle some useless antialising too, but instead I elect to put the cards in powersave mode which makes the rig quiet while gaming.

Disclaimer: 4K particularly on maxed settings will require you to forget about "stable 60fps" because high end graphics settings like that cause framerate drops unrelated to raw GPU performance.

Comment Re:Please enlighten me (Score 1) 51

Having used a 55" 4K 60Hz panel (Sony 55X9005A) as my gaming display since 2013, I can say that high resolution gaming is pretty much the same thing as high refresh rate gaming or VR gaming: you won't "get it" until you try it.

Furthermore, in my time I've observed three primary types of gamers:

  • "graphics & performance don't matter" gamers
  • "resolution & fidelity is everything" gamers
  • "fps & low latency is everything" gamers

If you're not in category 2 then I'm afraid you'll never "get" these very expensive high end products/builds nor do you need to.

People who are a balanced combination of categories 2 and 3 are the populous target audience of Asus, MSI, Alienware, etc etc and those people keep those companies afloat. It's not the high end customers who are interested in dual GPU setups or 4K at this time.

Comment Personal notes about it (Score 2) 72

It runs on some people's laptops (not even gaming laptops) at reasonable quality settings and resolutions like 1080p. That makes it easier than most to run at high resolutions on a desktop gaming PC. It's caused by two things. Firstly it's obviously well optimized, and secondly, sometimes it looks like crap for a 2015 game. Which is because the base game is from... 2013? And for consoles. The best example of it is during the tutorial, when you get in a car that looks like things haven't moved on at all since GTA: San Andreas. Overall, the game is a mixed bag of great high poly models, average models, and terrible eyesore models.

On my PC it's the easiest game of late to run at 4K. It runs smoothly on GTX 980 SLI without sweating the GPUs. But it has some very strange framedropping happening occasionally which I can't pinpoint but would assume is the content streaming tech working (badly). In terms of system resources it might be VRAM running out and having to be repopulated, since the GTX980 is light on VRAM (only 4 gigs). The other hardware should be fine (i7 5930k at 4,2 GHz, 32 gigs of DDR4, 1TB SSD with more than a third of it empty).

The 4K experience in GTA V isn't as incredible as all the hype makes it out to be. It's nice for detail in certain scenarios (cutscenes with closeups of people, flying, offroading, looking out in the distance). Otherwise 4K works much better in open world environments with lush foliage and high details, like the latest Dragon Age, Skyrim, Tomb Raider and so on. 1080p just can't resolve the details of foliage and that makes the 4K experience so amazing. GTA on the other hand is mostly cityscapes, desert and ocean and while it's nice at 4K, it's not mindblowing, because it's old hat by 2015.

I have a couple of screenshots on my onedrive if you want to have a look. It's at 4K almost maxed settings - yes, even the Ultra settings which some people have missed. IIRC one of the advanced sliders didn't go all the way up because the VRAM-meter very helpfully prevented it. Anyway, compare the graphical fidelity to Inquisition for example, and judge for yourself.

Comment Re:It's actually a nice feature. (Score 1) 93

It's also well implemented. I tried the beta with a friend a few days before the final release. It has a way shorter delay than Twitch, about 8-10 seconds only (last time I broadcast with Twitch, the delay was something like double that). It was also very stable and bandwidth-efficient, both for the broadcaster and the viewer. It didn't stop to buffer even once during our test stream which was on full quality (I think about 3000kbps - a very nice quality 1080p gamestream). Both of us were on quite normal broadband connections, and quite regularly suffer unstable streams with Twitch. I think the only criticism from the broadcasting side was that it caused some microstuttering in some games, like Skyrim. In others it doesn't do that. I also doubt it's ever going to be as light as a streaming mechanism as ShadowPlay, but I hope I'll be proven wrong on that one.

Comment Re:Valve Time (Score 4, Interesting) 93

What Steam reviews are actually filled with is information about the games... exactly what you should be interested in, as opposed to a score or a conclusion of some kind.

The aggregate score in the style of "very positive" etc. can be useful in filtering out the genuinely terrible games, but outside of that, not so much. What's needed for decisionmaking is a lot of information, a search engine, and your own thinking. Steam provides descriptions, tags, and now reviews, and for me anyway it's been incredibly easy lately to figure out whether I want to buy a particular game, or at least investigate it closer elsewhere.

Scores are almost completely worthless. Doesn't matter what kind they are (Metacritic, user review average, magazine review score). Steam has already done enough for the scoring system. What is there to fix? IMHO they should concentrate on important things like search, GUI and customer service, all of which are pretty terrible for 2014.

Comment One day battery life in Apple Watch too? (Score 4, Interesting) 730

I don't think they mentioned official battery capacity or battery life numbers, but they did say "very easy to charge at night". That tells me it has 1 day of battery just like the Moto 360.

Honestly, the battery is the worst part of smartwatches currently. It ruined the Moto 360 for me and it comes close to ruining to Apple Watch, if it actually is only 1 day.

I would settle for 3 days, my Sony sw2 goes 4 days without charging. I was expecting the same from Apple, looking at the criticisms of the Android Wear watches which are all focused on the 1-2 day battery life. I don't want to charge a watch every night!! I get it, it has a nice screen and it's slim, and it's running a lot of sensors and wireless transactions, but still... just awful battery life!

Comment Re:He's right (Score 1) 266

To be fair, it's not quite so dire. There are plenty of shooters that do things differently. Shooters with RPG elements, shooters with stealth elements, shooters with puzzle elements... To ignore those is unfair because your ideas will probably fall into the same category - shooters with a twist (or many twists) to make them a little different than (most of) the shooters that came before.

My favourite shooters over the last few years have been "shooters with a twist". I've still got a backlog of them. There are more coming out all the time, just some are more polished than others, and some fit my tastes better than others. In fact, taking everything into account, I honestly think now is the most exciting time period ever to be a gamer. Powerful gaming hardware readily available, really deep games being made and being successful, big companies taking gaming very seriously, VR finally maturing, DRM as an annoyance has been reduced in a major way since the 2000s, indies are blossoming, PC games are really cheap really fast after release... the list goes on.

90% of any industry is crap, especially in the software industry. It's so easy to make a buck selling promises in the software industry - games included - that a lot of companies do it.

I would be more worried about console hardware limitations, ridiculous budgets and the fact that a lot of shooters have super-dark or gross worldbuilding lately. It's bad enough that the real world is not doing great, now suddenly games have to have grim stories and apocalyptic worlds too. Also, gaming as a hobby is just as uncool as ever.

Comment Re:gullwing doors (Score 4, Informative) 136

Have a look at how a properly designed gullwing door is designed.

When the door is open there is a huge drain to direct water etc. from the roof to the ground (around the actual doorway).

Also when the door is open, the far end of the door is hovering outside the range where water etc. could drip inside the car.

In addition (unlike traditional car doors) when the door is open, it's hovering above the gap, acting as a roof, so that the actual rain doesn't get inside the car either.

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