Comment Re:Why? (Score 2, Interesting) 472
You obviously haven't written many PC 3D engines lately then. Low framebuffer precision per component means that after a few blending operations your actual pixel color can be sufficiently off the correct value as to make a difference.
Plus, higher pixel depths will allow us to more accurately simulate the accumlation of light in the frame buffer, leading to much more realistic and "correct" lighting solutions.
Plus, higher pixel depths will allow us to more accurately simulate the accumlation of light in the frame buffer, leading to much more realistic and "correct" lighting solutions.