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Comment Re:Why? (Score 2, Interesting) 472

You obviously haven't written many PC 3D engines lately then. Low framebuffer precision per component means that after a few blending operations your actual pixel color can be sufficiently off the correct value as to make a difference.

Plus, higher pixel depths will allow us to more accurately simulate the accumlation of light in the frame buffer, leading to much more realistic and "correct" lighting solutions.

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