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Censorship

Wikileaks Plans To Make the Web Leakier 94

itwbennett writes "At the Hack In The Box conference in Kuala Lumpur, Wikileaks.org announced a plan to enable newspapers, human rights organizations, criminal investigators, and others to embed an 'upload a disclosure to me via Wikileaks' form onto their Web sites that would give potential whistleblowers the ability to leak sensitive documents to an organization or journalist they trust over a secure connection. The news or NGO site would then get an embargo period in which to analyze the material and write the story, after which Wikileaks would make the leaked material public. At the same time, the receiver would have greater legal protection, says Julien Assange, an advisory board member at Wikileaks 'We will take the burden of protecting the source and the legal risks associated with publishing the document,' said Assange. 'We want to get as much substantive information as possible into the historical record, keep it accessible, and provide incentives for people to turn it into something that will achieve political reform.'"
Government

Canadian Minister Lies On Net Surveillance Claims 155

An anonymous reader writes "As we discussed last month, the Canadian government has introduced Internet surveillance legislation that requires ISPs to disclose customer information without a warrant. Peter Van Loan, the Minister in charge, claims that a Vancouver kidnapping earlier this year shows the need for these powers. Michael Geist did some digging and revealed this as a lie — the Vancouver police acknowledge that the case did not involve an ISP request and the suspect is now in custody."
First Person Shooters (Games)

Looking Back At Far Cry 2 138

Gamasutra has an interview with Ubisoft's Patrick Redding about the development of Far Cry 2. He explains his team's reasoning behind some of the decisions they made while trying to innovate in the very well-established first-person shooter genre. Ubisoft is also trying to crowdsource a guide for the game. "We don't want to be necessarily spoon-feed everything to people, because that gets insulting. It's also tiresome if you're constantly interrupting them to remind them things about that system. I like to learn things through trial and error, and I know a lot of players are like that. But accessibility isn't just about it being easy to pick up the controls. It's also making sure that you're supporting a certain kind of readability, giving the player a certain kind of feedback. Maybe the way to put it is that it might be less a function of the kind of low-level mechanics of the game at the control level, and more about how you're using the output of the game as good feedback for the player, so they at least are clear on the causal link between what they're doing and what's happening."

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