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Comment Re:Node.js (Score 0) 400

Because I can use one language, one uniform representation of an object from database (mongo) through the app server, web server , session store and client-side. I can have robust coding and debugging tools thanks to advanced IDEs like WebStorm7. I can leverage a common pool of engineers to do both front-end and back-end work - sure, the front-end types need to cross train with the back-ends and vice versa - but its MUCH more feasible when everyone is speaking a common language.

Comment Re:Why was this possible? (Score 0) 214

You never trust your production servers. So the production server -cant- connect to the backup servers. The obvious design is to have the backup server (or some 3rd system) be the one that connects to the production server. The real question is why was the backup server reachable from the public internet.

Comment Re:QuestHelper (Score 0) 344

A HUGE thanks to you for all your hard work. You've made the game more enjoyable for those of us who partner with friends and family who are less than savvy at following the clues laid down in the quests. I'll be making my donation ... now that I've noticed you'd like donations. *ahem* I can understand why legal would feel the need to protect the users from more malicious addons that consume CPU/Memory/$$ because of obfuscation and the endless arms race that would unravel even the most secured subscription data model. I don't get the blanket restriction on reminding the users that donations power updates though. It'd be nice if there was an in-game browser addons could invoke for help, documentation and more formal support. That would be the ideal way to meet their goal of keeping all requests for donations out of the game itself. Given your extensive experience in managing and supporting a software product for tens of millions of users, isn't this the most excellent LUA portfolio project around? Like, cover letter worthy for any LUA focused jobs? Surely someone has use for Grand Master LUA skill. :) *poops on carbonite btw*

Comment Unity 3D proves it is (Score 0) 165

Check out Unity 3D, a multi-platform 3D IDE focused on letting you use 1 of 3 languages (Javascript, C# or a Python variant) to do all the scripting of your game objects. It's extremely awesome and fun work and I've seen some great games created with it. It makes it all the better that they can run on Mac and Windows, on the desktop or via the browser. Sad for Linux folks who can't play their games yet though. http://www.unity3d.com/

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